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After white blunders to lose a minor piece and black blunders to lose a major piece and pawn, the game continues in a tight endgame where white has an extra pawn and two rooks against black's rook and bishop. A final mistake lets black win the pawn (although white blunders and loses the rook as well), resulting in a drawn endgame. |
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1. e4 c5 2. Bc4
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This is considered dubious because the bishop can be driven away. |

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2... e6
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Preparing d5. |

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3. d3
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Blocking in the bishop. |

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3... Nc6
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I decide to develop before making the push. |

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4. Nf3 d5
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Leave, bishop. Probably preparing b5 to drive the bishop away is better, since the bishop can be totally trapped with c4, similar to the Noah's Ark trap in the Ruy Lopez. |

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5. exd5 exd5 6. Bb5
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Perhaps Bb3 would have been safer. I could have continued with a6 and b5, but the bishop would not have been completely trapped, so I went for something more aggressive. |

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6... Qa5+
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Forking the king and bishop. |

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7. Nc3
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The only way to save the bishop. |

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7... d4
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However the knight is now threatened. |

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8. Bxc6+
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Getting something for the bishop. |

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8... bxc6 9. Qe2+
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The ensuing pin will be annoying in the future. |

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9... Be7
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I chose this blocking move because the bishop is not really more useful on d6, while the light bishop and knight have more useful moves. This also orients my bishops towards the kingside. |

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10. O-O
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The knight could have been saved with Bd2, where dxc3 leads to 11. Bxc3 Qwhatever 12. Bxg7, with Bxh8 unavoidable. A defense such as Nf6 or Kf8 lets the knight escape with tempo. |

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10... dxc3 11. bxc3 Qxc3 12. Be3
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Discovered defense combined with a potential threat. |

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12... Ba6
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Pinning d3 (although I don't know why I considered that significant). |

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13. Bf4
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Why not move it there in the first place? |

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13... Nf6
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Hopefully the king can castle soon. |

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14. Bd6 Nd5
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A nice post as well as being a defensive move. |

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15. Bxe7 Nxe7 16. Rae1 Qf6
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Protecting the knight to restore the balance. |

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17. Ne5 O-O
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At last, a chance to escape the pin, but a fork ensues. |

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