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ANNOTATED GAME

Black seizes initiative after white wastes moves.
friction009 (1311) vs. anotherminorpawn (1651)
Annotated by: gleeful (1968)
Chess opening: Petrov three knights game (C42)
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Pages: 12
A friendly game that built up slowly until two wasted moves allowed black to take control. It's further marked by misplaced bishops that fail to provide help when needed and become completely passive by the end of the game. Please feel free to message me if you have comments, questions, or find any mistakes.
1. e4 e5 2. Nf3 Nf6
Petrov's devense, or the Russian game, has a drawish reputation, but there are attacking opportunities for both sides. The main line follows 3. Nxe5 d6 4. N3 Nxe4 5. d4 d5, when the game resolves around black's centralized knight.

 
3. Nc3
3. Nc3 often transposes into the four knights game.

 
3... d6 4. Bc4 Be7 5. d3 O-O 6. a3
Playing a3 is often a waste of time and shouldn't be played except for a specific reason. In this case, the loss of tempo allows black to take initiative.

 
6... Nc6 7. O-O
Almost symetrical, except for the placement of the king's bishop. The bishop placement becomes critical in a few moves.

 
7... Bg4
Pinning the knight, which is a problem without the bishop to break the pin.

 
8. h3
Forces the bishop to retreat or trade.

 
8... Bh5 9. b4
With the kingside about to explode, b4 is another wasted move. It does prepare for Bb2, but the long diagonal is blocked and the bishop currently protects the soon-to-be critical g5 square. Be3 is better as it protects d4.

 
9... Nd4
Pressuring the g3 knight.

 
10. g4
Breaking the pin.

 
10... Nxg4
Sacrificing the knight to maintain the attack and break open the king's defense.

 
11. Nxd4
! (Good move) This breaks the attack and forces black to retreat.

 
11... Nf6
The only move that doesn't lose more material. exd4 looks good, but 12. hxg4 Bg6 (dxc3 13. gxh5!?) 13. Nd5 gives white counterplay after Qg4 or Qf3. Especially combined with the rook moving to the open g or h file.

 
12. f3
!? (Interesting move) Ne2 may be slightly better as this leaves the d4 knight hanging and the other pieces on the wrong side of the board. However, Ne2 would allow Bf3, which could be annoying.

 
12... exd4 13. Nd5
?! (Dubious move) Ne2 is better. This allows black to trade off his knight (which is currently blocking the d8-h4 diagonal).

 
13... Nxd5
Trading knights opens the d8-h4 diagonal, which allows black to bring his queen into play.

 
14. Bxd5 c6 15. Bb3 Bg5
Taking the g5 square.

 
16. Bb2
? (Bad move) Bxg5 is better, this removes the bishop from the game. It'll sit on the sidelines and watch the rest of the game. I believe the intention was to capture black's d pawn, but the pawn can be protected by either c5 or Be3.

 
16... Be3+
! (Good move) Taking advantage of white abandoning the c1-h6 diagonal, black's bishop will dominate the rest of the game from e3.

 
17. Kh1 Qh4 18. Qe2 Qxh3+ 19. Qh2 Bxf3+ 20. Rxf3
Forced.

 
20... Qxf3+ 21. Qg2 Qxg2+
Black simplifies down to a won endgame. With the passed pawns on the kingside and two rooks to escort them, versus a rook and bishop (the passive bishop doesn't count), trading queens to prevent counterplay seemed a good idea.

 

Pages: 12