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ANNOTATED GAME

Carlsen-World Team, New York City 2010
Magnus Carlsen (2826) vs. World Team (various ratings)
Annotated by: eden8 (1200)
Chess opening: King's Indian, 3.Nf3 (E60)
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Pages: 12
'The challenge of pitting yourself and your skills against every other person on the planet may be many people's worst nightmare... but for Magnus Carlsen, it's a dream.' Or, at least, it was a dream. On 10 September 2010, in the penthouse of the Copper Square Hotel in New York City, 19-year-old Carlsen took on an online team of global chess players led by three grandmasters, these being Frenchman Maxime Vachier-Lagrave, American Hikaru Nakamura and Hungarian Judit Polgár. Global chess fans voted on the moves suggested by the three grandmasters, with the consensus vote choosing the next move against Carlsen. Maurice Ashley and Garry Kasparov were also at the event to provide feedback and insight. Though an exciting event, the rules were quite complex. Carlsen played on a physical chessboard and had no access to external support. The three grandmasters were stationed in a different location and suggested their moves via computer. A butler, present in the penthouse, played the chosen moves of the World Team on Carlsen's board. The only contact between Carlsen and the three grandmasters was through an arbiter, who assisted both sides in the running of the challenge and ruled on any disputes. With the game being broadcast live, Magnus had just one minute of thinking time to make his move. A game operator would then input this move into a computer, revealing it to the three grandmasters and the online audience. The trio then had one minute to make their suggested response. The online viewing public then had a minute and a half to place their votes. You certainly didn't want to have your internet connection fail during this. The computer tallied the votes and the most popular move was made on the board in the penthouse. If all three grandmasters proposed the same move, however, it would be made automatically. Now, those were the easy rules. The following were the tricky ones. Both Carlsen and the grandmasters were allowed three 'extra time' periods, which granted an additional two minutes of thinking time. If any grandmaster did not suggest a move within a minute, an extra time period was used up. If all three of the periods had already been used up, however, they lost. The same applied to Carlsen. In the case of a draw offer, the three grandmasters discussed it verbally, with the majority rule deciding whether they accepted or not. If two or all three of the grandmasters' suggested moves received exactly the same percentage of votes, the move with the greater physical count number was played. In the event that two or all three of the suggested moves received exactly the same number of votes, the move that reached the vote number first was played. However, few were really overly interested in the more complex rules, and wanted to see what would unfold over the course of the day.
1. d4 Nf6 2. c4
This is the Indian Defence. White is strengthening his control of the centre.
2 comments
 
2... g6
However, the World Team chooses to ready its dark-squared bishop for a fianchetto.

 
3. Nf3 Bg7 4. g3
White prepares to do the same with his light-squared bishop.

 
4... O-O 5. Bg2 d6
An interesting move by Black, as it stops White's knight on f3 coming to e5, but White can play d5 if he chooses to, creating a powerful pawn near Black's territory. Of course, Black could always move a pawn forward to challenge it, but, in this game, we'll see that White does eventually move his pawn there, but it will stay there for the better part of the game.
2 comments
 
6. Nc3 Nc6
Both moves have been good, centralising ones.

 
7. O-O e5
Black now invites White to open up the position, though Black's position will be quite exposed to attacks by White.

 
8. d5
Carlsen refuses. This move not only pressures Black's knight onto a less powerful square, it also forces the World Team to perhaps think a little longer than they usually would.

 
8... Ne7 9. e4
White's position is now very solid.
2 comments
 
9... c6 10. a4
A quiet move. It begins to build a defence against Black's queenside pawns, but it also lets the rook come out.

 
10... Bg4 11. a5
This move is very sound, as White has extended his pawn a big distance towards Black's territory.
2 comments
 
11... cxd5 12. cxd5
Note that if 12. exd5 Black would have a powerful pawn on e5 which could be extended to e4.
1 comment
 
12... Qd7
This move backs up the bishop on g4 and stops White's knight on c3 coming to b5.
1 comment
 
13. Be3 Rfc8 14. Qa4
The position is fairly equal here, and White looks to trade queens.
1 comment
 
14... Ne8 15. Nd2
This move gives the Black bishop more scope, but it can now be driven off with White's pawn moving to f3.
1 comment
 
15... Qd8 16. Qb4 Nc7 17. Nc4
White now threatens to capture the pawn on d6 with either queen or knight. Note that White could have taken the pawn on b7 with 17. Qxb7 but Black can then play 17. ... Rcb8 and capture the pawn on b2 after the queen moves away, putting a good rook deep into White's territory.

 
17... Na6 18. Qxb7
White now captures the pawn, as Black can't play 18. ... Rcb8 because White could capture the knight on a6.
1 comment
 
18... Rxc4 19. Qxa6 Rb4 20. f3 Bc8 21. Qe2 f5 22. Qd2
If 22. ... fxe4 White plays 23. Nxe4 and the queen attacks the rook.
1 comment
 
22... Ba6 23. Rfc1 Qb8 24. Na4 Rb3 25. Rc3 Rb4 26. Rca3 f4 27. Bf2 Bh6 28. Nb6
White now threatens to capture Black's rook on a8. If Black plays 28. ... axb6 White's queen can capture the rook on b4.

 
28... fxg3
It is fruiteless to try to save the rook, as 28. ... Rb5 is met with 29. Bf1. Black instead chooses to put pressure on White's king.

 
29. Qxb4 gxf2+ 30. Kxf2 Bc8
Black's rook is immune to capture as it would allow White's queen to be taken.

 

Pages: 12