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ANNOTATED GAME

Challenge from tk29560
andycp (610) vs. tk29560 (682)
Annotated by: chesstacular (1807)
Chess opening: Dunst (Sleipner, Heinrichsen) opening (A00)
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Pages: 123
1. Nc3
This game is a superb example of the Dunst (Sleipner, Heinrichsen) opening and all its subtleties. White will use constant pressure and ferocious tactics, forcing black to find narrow escapes time and again. It is truly a clash of the titans! Enjoy!

 
1... c6 2. Nf3 g5
Here black opts to go with the seldom-used Gertrude's Gambit.
1 comment
 
3. Nxg5
White accepts.

 
3... f6
the standard follow-up...

 
4. Nxh7
But the crafty knight gets away! And steals another pawn to boot! Now black must find a way out of this predicament...
3 comments
 
4... d6
Cleverly develops his d pawn...
1 comment
 
5. d4
White breaks up his structurally-sound, pawn-wall-of-solitude.

 
5... Rxh7
And black strikes! But will bringing out his rook too early come back to haunt him?

 
6. e4 e5 7. Be3 b6
Black's iron-pawn-curtain begins to creep up the board...

 
8. d5 c5 9. Nb5 a6
And the final pawn is out! Notice how black's rook is now in complete control of the open rank!

 
10. Nxd6+
White swipes the pawn for check but black is unconcerned...

 
10... Kd7
Casually develops his king into the open rank...

 
11. Nxc8 Qxc8 12. Bc4 b5
Now black has gained the offensive. It seems that white will be powerless to stop this encroaching pawn barrier, but miraculously he finds a way!

 
13. Bxb5+
Smash!

 
13... axb5 14. Bxc5
Smash!

 
14... Bxc5 15. O-O
Beautiful!! White has left the poor pawn brigade in tatters and castled his king to safety. And all he had to give up were his two useless bishops! --Now we enter the middle game and both players realize they must gain the utmost tempo out of their next moves...

 
15... Ke8
Nice...

 
16. Kh1
Breathtaking!!! They reposition their most powerful pieces to seemingly innocuous squares -- but black must be especially rattled here - fearing that white's king might move over one more square and disappear off the board!

 
16... Nh6
Fortunately he knows that move #16 is precisely the best time to bring your knights into the game.

 
17. b3 f5 18. f3 f4
It's a stranglehold, no one backing down...

 

Pages: 123