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ANNOTATED GAME

Chess game
supadestroya (1200) vs. thatbennyguy (1200)
Annotated by: thatbennyguy (1200)
Chess opening: Caro-Kann (B12), advance, Short variation
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Pages: 12
Hey everyone, this is my 3rd annotated game in total and my 1st annotated game where I in fact lost! But I would like to show you the game anyway because it's very interesting. To me at least. One of the more exciting games that I've played. It was a blitz game between me and supadestroya, a good opponent indeed. Thanks for taking an interest in this game, by the way. Much appreciated. We begin.
1. e4 c6
I've decided I want to play the Caro-Kann defence because I see the masters play it and I like the sort of game it leads up to... lots of maneouvring and such. I'm afraid it's one of those ones where you have to get the timing just right for things to work though. A lot of the openings are like that nowadays. Another opening I like for Black, retorting 1. e4 is 1. ... d6, the Pirc defense, often followed by 2. ... Nf6 3. ... g6 4. ... Bg7 5. ... 0-0. I like it because up to that point it's hard to make a mistake. But from then on things get more complex. That's why I'm sticking to Caro-Kann.

 
2. d4
Believe it or not, some people actually play 2. c4 here instead. And it's actually a very formidable opening, in my opinion. Leads to 2. ... d5 3. exd5 cxd5 4. cxd5 Nf6 5. Nc3 Nxd5 6. Nf3 and White has a very good game. 2. c4 is called the anti-Caro-Kann defence and 2. ... d5 is called the anti-anti-Caro-Kann defence, believe it or not! If you don't, google it! Go ahead! Pretty ridiculous really. But I can see where they're coming from. Instead, a better response to 3. exd5 is 3. ... Nf6 4. d4 cxd5 5. Nc3 g6 and Black has got a more playable game.
1 comment
 
2... d5 3. e5
The advance variation. I do not like this for Black. I don't know why, I just don't like the sort of game it brings about. I like more 3. Nc3 dxe4 4. Nxe4 Nd7, leading to a more interesting game, in my own opinion. 3. f3 is interesting as well, to say the least. Leads to 3. ... e6 4. Be3 Nf6 5. e5 Nfd7 and White has a lot of space. Also Black's c8 Bishop is hemmed in. 3. f3 is the Tarkatower fantasy variation.

 
3... Bf5
I quite like the look of 3. ... c5 here. Leads to 4. dxc5 Nc6 5. Bb5 e6 6. Be3 Nge7 7. c3 Bd7. Mind you, 6. Qg4 is deadly. Leads to 6. ... h5 7. Bxc6+ bxc6 8. Qa4 and black is in trouuuuuble. So maybe 3. ... c5 isn't that great after all. Depends how smart White is. :)
2 comments
 
4. c3
(!?) This move surprised me a bit. Is this a normal variation? Because I haven't encountered it before. I guess it transposes later on, but I usually expect something like 4. Bd3. But I reckon the best thing to do if you don't know the opening is to do what you'd usually do in the regular opening. If what he does doesn't hamper that, of course.

 
4... e6 5. Bd3
(?!) Better is Be3 or Be2. 5. Bd3 gets rid of White's crucial white squared bishop, which is waay better than my own.

 
5... Bxd3
I'm happy to trade this off.

 
6. Qxd3 Nd7
Maybe 6. ... Qb6 was better. That would immobilise White's bishop for a little while, and point at d4. Maybe even 6. ... c5. Very aggressive. 7. Nf3 Nc6 8. 0-0 Qb6 9. a3! cxd4 10. cxd4 Nge7 and White has the advantage again. So maybe not. 9. a3! stops the knight from moving to b4, and gaining tempo from threatening the Queen. I thought that was a genius move, too, by the way.

 
7. Qg3
(?!)

 
7... c5 8. Ne2
(!?) This is better than Nf3, in my opinion. White anticipates that I'm going to castle kingside, so he/she can push his f-pawn on the attack anytime he/she likes.

 
8... Ne7 9. Bg5 Qb6 10. b3 h6
(!?) I sacrifice my pawn, albeit unwittingly, for a major mobility boost.

 
11. Bxe7 Bxe7 12. Qxg7
A specific type of the Poisoned Pawn variation? Not so sure.
1 comment
 
12... O-O-O
(!?) I again sacrifice a pawn to make for better of my rooks onto the h and g-files. However, my kingside is very loose, and at risk.

 
13. Qxf7
(?!) Not very sure if gaining an extra pawn is best in this situation, but I guess it's all he's got.

 
13... Bg5 14. O-O
(?) Castling right into where my rooks will aim.

 
14... Rdf8 15. Qg6
(?!) Better is 15. Qh5, I'd think.

 
15... Rhg8
I gain tempo by threatening the Queen, and putting my rook on the semi-open g-file.

 
16. Qd3 Qd8
I prepare to bring my Queen onto the Kingside.

 
17. dxc5 Nxc5 18. Qb5 Ne4
All my pieces are developing onto the Kingside. We know how this is going to end, right? ... or do we?

 
19. Nd4
(!?) Developing towards my king, but sacrificing the key square f4 in the process.

 

Pages: 12