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1. e4
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This in annotation of a game played against a team mate for coaching only. I have never coached, never been coached and never annotated a game. So any comments are welcome! |

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1... e5
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e4 e5, very popular opening among "beginners". This often leads to an open game. In open games it's important to have the bishop pair (so if you have the possiblity to exchange a knight for a bishop, you should consider it) because the bishop can control a complete diagonal when the center is open. |
1 comment
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2. Nf3
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During the opening, develop all pieces (N, B, R) before attacking. Also develop your pieces towards the center, like Nf3 is much better Nh3 for instance. |

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2... Nc6 3. d4 exd4 4. Nxd4 Bc5
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The Scotch game. White has 2 options: defending the knight with Be3 (not c3, because 5. ... Qh4 will give you problems) or running away. If you chose to run make sure don't lose a tempo or you'll delay your devellopment. Nb3 is good because black is forced to move his bishop again = no tempo lost. Nf3 is less good. |

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5. Nb3 Bb6
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good choice, keeping controle of d4 and f2. |

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6. Nc3
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devellopment and protecting e4. Controling d5. |

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6... d6
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Opening for the white squared bishop |
1 comment
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7. Bc4
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Extra control of d5 and ready to castle |

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7... Nf6 8. O-O O-O 9. Bg5
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pinning the knight and threating Nd5. |

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9... h6
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Good move, asking to exchange pieces or when not getting rid of that annoying pin |

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10. Bh4
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No way, I'll exchange my bishop for that knight and getting his dark squared bishop and queen pointing at f2. |

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10... a5
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a5? Ofcourse I expected g5, but I realised that he still had a change to play g5 after Nd5. |
2 comments
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11. Nd5 Bg4
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Beginners mistake. Not seeing the check by capturing the defender of the attacker, and winning a piece with tempo |

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12. Nxf6+
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check |
1 comment
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12... Kh8 13. Qxg4
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A piece behind and opening kings position totally. Game is in fact already lost for black, but he decided to play further. No problem for me. |

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13... gxf6 14. Qf5 Rg8 15. Bxf6+
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Losing his queen for a bishop |

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15... Qxf6 16. Qxf6+ Rg7
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Rook is pinned |

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17. c3
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c3 to create a spot (d4) where my knight can go |

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17... Ne5
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Attacking the bishop |

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18. Be2
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Preventing Nf3 without losing the pin |

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