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1. e4 d5 2. exd5 Qxd5 3. Nc3 Qd8 
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the theory usually recomends 3..Qa5 | 
   
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4. Bc4 e6 5. Nf3 Nd7 6. d4 h6 7. O-O a6 8. Re1 
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now, Bd5 or Nd5 is possible | 
   
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8... Nb6 9. Bb3 Bb4 10. Ne5 Ne7 11. Qg4 
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11..0-0 is not possible because of 12.Bxh6! | 
   
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11... Nf5 
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Now white can force a queen exchange with 12.Qxf5 exf5 13. Nc6  , but further analysis will find a better move | 
   
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12. Nxf7 
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the oldest trick in the book, exploiting the weakness of f7 | 
   
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12... Kxf7 
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if not, white will be an exchange and pawn up. Perhaps it would have offered better chances for black | 
   
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13. Qxf5+ 
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exploiting the pin on the a2-g8 diagonal | 
   
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13... Ke7 
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maybe 13..Kg8 would have offered better chances of survival | 
   
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14. Rxe6+ 
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bringing the artillery into play | 
   
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14... Kd7 
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if 14..Bxe6, 15.Qxe6 Kf8 15.Qf7# (again, f7) | 
   
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15. Rxb6+ 
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checkmate in two | 
   
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15... Ke8 
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e7 or e8, Qf7 ends the game | 
   
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16. Qf7# 
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a miniature | 
   
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