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ANNOTATED GAME

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sadguy (1258) vs. tag1153 (1390)
Annotated by: tag1153 (1700)
Chess opening: Scandinavian (centre counter) defence (B01)
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Pages: 123
Skittles game........Scandanavian Advance Variation.
1. e4 d5 2. e5 c5
Logical. Black intends queenside activity.

 
3. Bb5+
Offering a clean bishop exchange in preparation for 0-0.

 
3... Bd7
Black accepts the idea.

 
4. Bd3
? Having already offered to trade light squared bishops, white renegs on the deal and chooses to move the bishop for a second time in a game only four moves old. Notice that addition to breaking that "rule", he has chosen the worst possible square to move it to. Bad idea. Black wants to take advantage of white's backward d pawn.
2 comments
 
4... c4
Black sees the tempo gaining expansion move.
1 comment
 
5. Bf1
White is now WAY behind in development.

 
5... Bf5
This bishop is now safe to move outside the pawn chain, where it can exert more influence.

 
6. d3
White now tries to deal with his backward pawn.
2 comments
 
6... cxd3 7. Bxd3
?! Not too sure about this one. Perhaps cxd was better.
2 comments
 
7... Bxd3 8. cxd3 e6 9. d4
Unbelievable. After such suspect opening play, white has established a very solid position.

 
9... Bb4+
At this point, black realizes that he probably just screwed up that opening advantage. He intends to position himself for the most advantageous endgame position as quickly as possible. He shoots for a fast few skirmishes that hopefully will result in a R & P endgame.

 
10. Nd2
? Again, I question that move. It further restricts the dark squared bishop. Perhaps Bd2 was better.

 
10... Ne7
Given the time to develop, black prepares for 0-0.

 
11. f4
?! Dubious. White weakens the real estate around his leader, but is threatening overwhelming force on the kingside.
2 comments
 
11... Nbc6
Developing, and threatening the pawn on d4.

 
12. a3
White attempts to kick out the bishop that is causing him so much grief.

 
12... Qa5
! Black loads up on the pin of the Nd2. White cannot retake because 13. axB QxR!.

 
13. Kf2
? 13. Nb6 was the play, as it would develop, protect the d pawn, and hasten 0-0.
3 comments
 
13... Nxd4
Black launches the attack.

 
14. Nb3
! Great move on many levels. Black MUST take the knight, as it threatens his queen and his knight. White's plan is for even more rapid exchanges to recover the integrity of his kingside.

 

Pages: 123