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1. d4
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A brief game that felt more like a blitz game rather than a correspondence game. |

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1... Nf6 2. Nf3
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Heading down my standard lines. |

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2... e6 3. Bg5 Be7 4. Nbd2 d5 5. e3 c5 6. c3 Nbd7 7. Bd3 O-O 8. O-O
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A typical torre position, staid and safe. The best part of the torre is that it can result in some impressive fireworks for the unobservant. |

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8... c4
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My book on the torre discourages the pawn push as it removes the tension and black loses dynamic play. |

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9. Bc2
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White keeps his lsb glaring longingly at h7, the lynchpin that has undone many a careless player. |

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9... Qb6 10. e4
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White concluded that it was better to trade the three pawns for a piece with a strong attack on the black King. |

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10... Qxb2
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So it begins, black neglects development for several pawns in exchange for a knight. |

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11. e5 Qxc3 12. exf6 Nxf6 13. Re1
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Black should move the queen now instead of allowing white the rook lift with tempo. |

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13... Re8 14. Re3 Qa5 15. Ne5
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White is applying more pressure and now has free reign along the third rank with his rook. |

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15... Nd7
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A serious misscalculation that leads to a loss |

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16. Bxh7+
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The lynchpin has now fallen, black's best try is kf8 which only postpones the inevitable. He instead chooses a faster route to enlightenment. |

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16... Kxh7 17. Qh5+ Kg8
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From here Qxf7 and Rh3 are just as effective. |

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18. Qxf7+ Kh7 19. Rh3#
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