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1. e4
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Kings Pawn opening. |

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1... e5 2. d4
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Centre Counter |

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2... exd4 3. Qxd4 Nc6
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Developing at the queen's expense. |

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4. Qe3 Nf6 5. f3
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Maybe it was better to avoid weakening the kingside and to defend the pawn with Nc3 or Bd3. This has the added bonus of developing. |

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5... Be7 6. c3
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Falling further behind in development. This square belongs to the knight. |

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6... O-O 7. g3
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Still refusing to develop, and this will prove diastrous if black manages to open up the game quickly, which I did. |

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7... Re8
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Creating the threat of d5. The queen and king being on the same file allows some tactical ideas. |

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8. Bh3
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Finally developing a piece, but it may already be too late. |

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8... d5 9. e5
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Falling for the trick. Nd2 trying to holsd the pawn would have been better. |

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9... Nxe5
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Due to the potential king and queen pin, the knight shouldnt be taken. |

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10. Bxc8 Qxc8 11. Ne2
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After the tactical skirmish, black is only a pawn up, but his supeior development and the activity of the pieces virtually guarantee a win. |

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11... Nc4 12. Qd3 Bc5
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Preventing the king from castling as well as eying up some some nice squares in the white camp. |

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13. Na3 Ne3
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Penetrating the white camp. |

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14. Bxe3 Rxe3 15. Qd2 Qe6
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White cant castle as the knight on e2 will fall. |

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16. Nc2
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Trying to force the rook away. |

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16... Re5 17. f4 Re4
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But it still has this square where it cant be touched. |

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18. h3
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White has been reduced to total passiveness, and black has as much time as he wants to try and finish the game off. |

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18... Re8 19. Rh2 Nh5 20. O-O-O Rxe2
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Free knight. |

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21. Rxe2 Qxe2 22. Qxd5 Be3+ 23. Nxe3 Qxe3+ 24. Kb1
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Black still has to be careful as swapping the queens with Qe4 allows Qxe4 and Rd8, mating. |

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24... Nxg3 25. Qd7 Ne2 26. Qd8
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Cheeky trap. |

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