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ANNOTATED GAME

Living Dangerously
rjacobs (1631) vs. jstevens1 (1826)
Annotated by: jotheblackqueen (1200)
Chess opening: QGA (D20), 3.e4
Interactive Show all comments All annotated games View chessboard as:
1. d4
Hi everyone! Here is a game between me and my buddy Bob Jacobs. At the end of the game, no doubt you will think, with me a clear pawn up, I should have breezed it. Not so simple, I felt that his heavies and dsb did a real good containing job of my passers and I was worried about my king safety so hence my decision to concede a low draw and err on the side of caution. But I could so easily have lost that game as I got my usual bad dose of middle game passivitis. How did this happen? Read on.

 
1... d5 2. c4 dxc4
2. ..... dxc4 - the Queen's Gambit Accepted.

 
3. e4 e5 4. Nf3 exd4 5. Bxc4
5. Bxc4 - pawn trade. This also brings out Bob's lsb giving him a lead in development.

 
5... Nc6 6. O-O Be6 7. Bxe6 fxe6
7. ......... fxe6 - piece trade. I am still behind in development.
2 comments
 
8. Bf4 Nf6 9. Nbd2 h6 10. Re1 Be7
10. ....... Be7 - development.
1 comment
 
11. Rc1 Rc8 12. Nb3 O-O
12. ...... 0-0 - it soon transpires that Henry is far from safe here. Bob now wins back his extra pawn and his attack will soon put me on the rack!

 
13. Nbxd4 Qd7 14. Qb3
14. Qb3 - oooh that nasty Witch! Yup, the Wicked Witch of the West is eyeing up my b2 and e6 pawn. One of these will soon drop off.

 
14... Nxd4 15. Nxd4 Qxd4 16. Qxe6+
16. Qxe6+ - after a trade of knights the Witch duly snaffles the e pawn. Now she will also commit ecclesiastical murder next move with Qxe7.
1 comment
 
16... Kh7 17. Qxe7 Qxb2
17. ..... Qxb2 - whoohoa, Glenda also makes an excursion into the enemy camp. Her goal is to stop Bob from getting a remote queenside passer which I could well do without being a pawn down.

 
18. Rxc7
18. Rxc7 - I am now in Old Matey's shadow. I decide to cut Bob's attack down with Rxc7. Not good to trade when a pawn down but I hope I can have a ghost of a survival chance in the endgame. If Henry is caught - no chance.

 
18... Rxc7 19. Qxc7 Qxa2
19. ...... Qxa3 - Glenda carries out her plan. Bob is concerned about his back rank so he creates luft for his king but I get my pawn back and am able to plant a rook on f7 to drive back that nasty, evil witch.
1 comment
 
20. h3 Rf7 21. Qe5 b6
21. ........ b6 - a tentative step to Glendadom. I will soon put my rook on b7 to try and support the passed b pawn.

 
22. Be3 Qc4 23. Qf5+ Kg8
23. ..... Kg8 - evasive action.

 
24. Qg6
24. Qg6? - aggressive but loses e4 pawn.
2 comments
 
24... Qxe4 25. Qg3
25. Qg3 - avoiding the queen trade. I spend several moves trying to force a queen trade but to no avail.
2 comments
 
25... Kh7 26. Bd2 Qc2 27. Be3 Rb7
27. ..... Rb7 - I carry out the second step of my plan. The pawns will be supported by my rook. It is a good idea to have a rook behind passed pawns in the endgame. But can he stay there?

 
28. Rc1 Qe2 29. Qe5 Qh5
29. ...... Qh5 - in retrospect maybe I should have played a5.
1 comment
 
30. Qe6 Qd5 31. Qc8 a5
31. ...... a5 - I get this move in at last but that's how far as it gets. The Witch now annoys me with her checks!

 
32. Qc2+ Qe4 33. Qd2 Qd5
33. ...... Qd5 - and draw offer - after two bad losses, one against a 1500+ player my nerves got the better of me yet again. Do you the jury have any ideas on how you could have pushed for this victory? Please advise. Joanne
7 comments