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ANNOTATED GAME

Q- Chess
Grant N. (1750) vs. Joe F. (1750)
Annotated by: cheetah08 (1200)
Chess opening: Vienna (C25), Hamppe-Muzio gambit
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Pages: 12
This game starts out as a Kings Gambit where black plays the very solid main line with g5 and d6. As compensation for the pawn white gets 2 sets of doubled black pawns, a uncastled black king, a big center, and greater piece activity. Something any gambiteer would like.
1. e4 e5 2. Nc3
The Vienna game. White plays modestly and hopes for a king's gambit position where the extra moves will help white.

 
2... Nc6
Black also plays conservatively. After 2. Nf6 3. F4 3. d5 the game becomes a falkbeer counter gambit.

 
3. f4
Now white goes back to normal lines of the King's gaambit with Nc3 and Nc6 included.

 
3... exf4 4. Nf3 g5
Black's intentions are to hold the pawn and play d6 , a very solid system.

 
5. Bc4 d6
An interesting idea would be g4 0-0!? gxf3 Qxf3 when white has a huge lead in development for the piece.

 
6. O-O Bg4 7. h3
Immediatly putting the question to the bishop. After Bxf3 white would reply gxf3 and would have a big center and a surprisingly safe king for the pawn.

 
7... Bh5 8. d4
White now gets a big claim of the center and a big lead in development.

 
8... Bg7
Attacking the vulnerable d4 pawn. It looks as if black is doing great right now as the pawn seems to be forced to go to d5.

 
9. Bb5
(!) Not a great move, as it is main line king's gambit theory , but important nonetheless to try to keep an advantage.

 
9... a6 10. Ba4
Now b5 would be a mistake due to Nxb5 axb5 Bxb5 followed by d5 when white wins the c6 knight. This idea of keeping a pin is present in lots of openinggs such as the semi slav.

 
10... Kf8
Trying to get out of the pin but paying a high price. Now white gets lots of compensation for the pawn and should have the superior game. Though really white's threat of d5 is very hard to face here and this was probably the best move.

 
11. Bxc6 bxc6 12. Qd3
Eyeing the center pawns and breaking the annoying pin.

 
12... Bg6
Black correctly decides to reposition the light bishop which after the knight moved wouldn't do anything.

 
13. Qc4
A surprising move. Black can not defend the c6 pawn so white will reestablish material equality. ( note after Ne7 or a queen move nxg5 ) Also, the queen eyes the f7 pawn.

 
13... h5
Trying to activate his locked in h8 rook. Amazingly, black could really not do anything constructive before this so this move was practically forced.

 
14. h4
Stopping the pawn advance and creating a nice home on g5 for the knight.

 
14... g4 15. Ng5
! A move that caught the black off guard. After f6?? "trapping the knight" Ne6 wins the queen. This means that black will have to move his king and queen play f6, and then play f6xg5 to win the knight. These four moves will give white a dangerous attack.

 
15... Ne7
Finally developing.

 
16. Bxf4
Now white wins back his pawn and has the much superior game due to the lead in development, doubled black pawns, and better center control. White only has to be careful that his knight doesn't get rounded up too soon, meaning white has to play energetically.

 
16... d5
?! This Opens up the center when black isn't ready. Probably Bh6 intending Kg7 is better.

 

Pages: 12