This short but entertaining game took place at a tournament in Albany, New York, in 1950. Annotations by I. A. Horowitz. |
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1. e4 e6 2. d4 d5
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White normally plays for an eventual P - K 5 from this position, crushing the mobility of Black's Q B and K Kt. |

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3. exd5
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This move is rarely used... |
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3... exd5
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...because it frees the Black Q B. |

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4. Nc3 Nf6 5. Nf3 Bf5
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5... B - K Kt 5 is a better move, as the pin would reduce White's mobility. |

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6. Bd3 Bxd3
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This exchange... |

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7. Qxd3
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...centralizes White's Queen. |

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7... Bd6 8. O-O O-O 9. Re1
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White seizes the open file. |

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9... c6 10. Ne5
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The White Knight seizes a powerful outpost. And if Black exchanges (10... B x Kt 11 P x B Kt (3) - Q 2 12 Q - Kt 3) White has a potent attack. |
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10... Qc7 11. Qg3
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Threatens 12 B - R 6 followed by 13 Q x P mate. |

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11... Ne4
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Black attempts a diversion. |

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12. Nxe4
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White of course captures... |

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12... dxe4
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..and Black recaptures. |

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13. Rxe4
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Black's best move is 13... K - R 1, which would force White to unpin his Knight. The correct way to unpin is 14 B - B 4. But if White instead tries 14 Kt x P ch??, Black sucker-punches him with 14... Q x Kt!! 15 Q x B Q x P ch 16 K - R 1 Q - B 8 mate! |

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13... f6
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This blunder immediately costs Black the game. |

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14. Qb3+
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If 14... R - B 2, White plays 15 Kt x R Q x Kt 16 R - K 8 ch B - B 1 17 B - B 4 winning the Knight and leaving Black a Rook down. |

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14... Kh8
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The greater of two evils. |

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15. Ng6+
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Closing in on the King. |

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15... hxg6
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Forced. |

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16. Rh4#
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A very instructive game. |
1 comment
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