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ANNOTATED GAME

Shirov #2: Muzio Gambit
Shirov (2700?) vs. Lapinski (?)
Annotated by: raskerino (1841)
Chess opening: KGA (C37), double Muzio gambit
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Pages: 12
There are a lot of old games that show a wonderful disdain for material. The old greats like Morphy and Anderson would give up any amount of material to open up files and bring all their pieces into the attack. This is a modern GM example of that method of play. This isn't meant to be an extensive analysis, I just want to show this delightful game with a few notes.
1. e4
Shirov has punched with both hands: 1.d4 and 1.e4. Whichever one he chooses Shirov always finds a way to create exciting attacks.

 
1... e5 2. f4
And white's intentions are shown immediately, King's Gambit hasn't been popular for a long time, but it always manages to create attacking chances for white, whether it works out or not.

 
2... exf4
Black accepts. There is a common theme of black accepting material in this game and his position becoming more and more difficult to play.

 
3. Nf3
A less common alternative in 3.Bc4, immediately targeting f7. However, that move allows 3... Qh4 which 3.Nf3 avoids.

 
3... g5
Black defends his vulnerable pawn on f4.

 
4. Bc4
White aims his guns at f7. f7 is black's most vulnerable square in the opening because the king is the ONLY defender of that square.

 
4... g4 5. O-O
Once again white ignores the material, he finishes his development instead.

 
5... gxf3 6. Qxf3
White lines up on the f file.

 
6... Qf6
Black discourages regaining the pawn on f4. White can't retake because if queens are traded white's attack will dissipate.

 
7. e5
7.e5! White plays to open up files, and he sacrifices pawns with gain of tempo for the sake of opening up the e file against black's king.

 
7... Qxe5
Once again, black accepts the material, once again this is a perfectly reasonable response and once again black's position becomes more and more difficult to play. The only piece that's black has developed is his queen. On the other hand white has three pieces in the game and some open files to work with. All he needs to do now is turn black's king into an even bigger bullseye and bring his remaing pieces out.

 
8. Bxf7+
First white draws out black's king.

 
8... Kxf7
White is left with a challenging question, how do you bring the undeveloped pieces into the attack? It's hard to do, he needs to develop while not giving black a chance to recuperate from the tactical blows white keeps on throwing out. Take a second to look for a way to develop, it's a clever solution.

 
9. d4
Then he opens up the game with gain of time.

 
9... Qxd4+
And black (as always) accepts. According to theory I've seen, 9... Qf5! slowing white's opening up of the game is stronger.

 
10. Be3
A stunner! White develops with tempo and the bishop cannot be taken. If 10... Qxe3 11.Qxe3 and the pawn is pinned to the king.

 
10... Qf6
For the first time black doesn't grab. If 10... Qxb2 11.Qxf4 leads to a decisive attack for white.

 
11. Bxf4
White's bishop is attacked, so he takes back the pawn and now the f file is free of pawns...

 
11... Ke8
So black flees the file, white has a great rook on the f file but he's now needs to bring his other one to the e file.

 
12. Nc3
White develops, the rooks are now connected and the second one will soon come to the e file.

 

Pages: 12