chess online
« TAP TO LOG IN

ANNOTATED GAME

Team match
mikebutcher (1455) vs. orsoncat (1424)
Annotated by: skyeman (2160)
Chess opening: Van't Kruijs opening (A00)
Interactive Show all comments All annotated games View chessboard as:
1. e3 Nf6 2. d3 e5 3. h3 d5 4. a3 Bd6 5. Be2 e4
I was going to suggest that a developing move like 5...0-0 would have been better here, but the move played prevents White developing his king's knight, so in this case it's probably better. Well seen!

 
6. dxe4 dxe4 7. Nc3 Nc6 8. g4
Threatening to dislodge the knight on f6 that is protecting the pawn on e4.

 
8... Be5
You had a promising position, but this is bad. 8...h6 was necessary to counter the threat of 9.g5. Disregarding that, you shouldn't move the same piece twice in the opening.

 
9. Qxd8+ Nxd8 10. Bd2
Not the best move. 10.g5 would have won the e-pawn which is still preventing the development of the knight.

 
10... Bxc3
I guess this is one way of safeguarding the pawn, but now your opponent is ahead on development.

 
11. Bxc3 Ne6
e6 is the obvious square for the bishop, so 11...Nc6 was better.

 
12. Bxf6
I don't think this was a good exchange for White. The bishop is a better piece than the knight in an open position like this.

 
12... gxf6 13. O-O-O
White gains control of the only open file, which could be significant.

 
13... a6
Another bad move. You urgently need to develop your three remaining pieces.

 
14. f3
White finally finds a way of developing his knight.

 
14... Ng5
Once again the priority was the three undeveloped pieces - even at the expense of a pawn.

 
15. h4 exf3 16. Nxf3 Bxg4
Giving up a knight for two pawns is not a good idea at this stage of the game.

 
17. hxg5 fxg5 18. Rd4 Bxf3 19. Bxf3 c6 20. Bg4
Rooks work best in partnership, so 20.Rhe1 was best.

 
20... f6
A wasted move. Black needs to get his rooks behind the passed pawns and start pushing them!

 
21. Bf5
This actively encourages the pawn to leap forward!

 
21... h6
Why not h5?

 
22. Rhd1
At last! White's three pieces are now all pointing at the key square d7. Once that square is occupied by a white rook, the game is effectively over.

 
22... O-O 23. Be6+ Kg7 24. Rd4d7+ Kh8 25. Bf5 Kg8 26. Rxb7 Rad8 27. Rdd7 Rxd7 28. Rxd7 Re8 29. e4 Kf8 30. Rh7 Kg8 31. Rxh6 Kg7 32. Rh7+