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1. f4 c6 2. e4 d5 3. e5 Bf5 4. d4 e6
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I played often Caro-Kann before, with f4 it is weaker with white. |

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5. a3
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To prevent Bb4 . Needless. White has more territory. |
1 comment
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5... Nd7
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Get breath with c5. |

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6. Nf3 a6
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After c5 white can create a pin with Bb5 and exchange my Knight, what I will need later as the only active piece. |

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7. Bd3 Bxd3 8. Qxd3 c5 9. Qb3
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Gives another tempo and territory. |

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9... b5 10. Qe3 h6
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Prevent any attack from white. |
1 comment
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11. h4
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Weakens the kingside. Maybe Nbd2-g4-Ng3 is better. White has time. Donot need attack like this move. |
1 comment
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11... Rc8 12. a4 b4 13. b3 Ne7 14. c3 Nf5
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Black is better now. |

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15. Qf2
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Qd3 or Qd2 was better. |
1 comment
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15... bxc3 16. Nxc3 cxd4 17. Nxd4 Nc5 18. O-O Nxb3 19. Nxb3 Rxc3
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Black has won the game. |
1 comment
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20. Qb2 Rc4 21. g3
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Another mistake. |

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21... Nxg3 22. Re1 Qxh4 23. Kg2 Ne4 24. Re3 Qxf4 25. Nd4 Qg5+ 26. Kh3 Be7 27. Qb8+ Bd8 28. Ra2
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And again in bad position. |

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28... Rxc1
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