|
|
|
1. e4
|
Hi everyone!
It's back to the old routine for me, passivitis just does not go away. I get into some big bother yet again but somehow I avoid a heavy points loss yet again but find myself conceding another low draw. My assessment of the final position was that I thought my defense around Henry would be able to hold but I could do no more than that - I had just about enough wood for the absent Glenda, a R + B + P (although the P was a passer) I thought that the Wicked Witch of the West and her castle were very threatening indeed and I thought that if I wasn't careful the Witch could get in some really nasty checks. I decided that I could live with the loss of 5 rating points and offered the draw which my opponent, Steve kindly accepted. As you are all familiar with the other annotated games I will start the action at Move 9. |

|
| |
|
|
1... c5 2. f4 d5 3. Nf3 dxe4 4. Ng5 Nf6 5. Bc4 Bg4 6. Qxg4 Nxg4 7. Bxf7+ Kd7 8. Be6+ Kc6 9. Bxg4 e6
|
9. ....... e6 - my opponent chooses to play his pawn to e6. |

|
| |
|
|
10. Bxe6
|
10. Bxe6 - and I choose to take it. |

|
| |
|
|
10... Qf6
|
10. ...... Qf6 - and out comes the Witch! |

|
| |
|
|
11. O-O
|
11. 0-0 - and I now tuck Henry away on the kingside. |

|
| |
|
|
11... h6 12. Nf7
|
12. Nf7 - my knight and bishop are en prise, the best thing I can do is attack the rook on h8. I really do need to develop my queenside but as I am behind on material I do not want to go any further behind! |
1 comment
|
| |
|
|
12... Nd7 13. Bxd7+ Kxd7
|
13. ........ Kxd7 - I trade off one of my attacked pieces with tempo. Now I remove the rook. |
2 comments
|
| |
|
|
14. Nxh8
|
14. Nxh8 - rook removed. |
1 comment
|
| |
|
|
14... Bd6 15. Nc3
|
15. Nc3 - development. |

|
| |
|
|
15... Rxh8 16. Ne2
|
16. Ne2 - guards f4 pawn. |
2 comments
|
| |
|
|
16... Rf8 17. d3 exd3 18. cxd3
|
18. cxd3 - pawn trade. |
1 comment
|
| |
|
|
18... g5 19. g3
|
19. g3 - my f4 pawn is pinned against Qxf1#! so I cannot take on g5. I defend it again. |
1 comment
|
| |
|
|
19... gxf4 20. Nxf4
|
20. Nxf4 - pawn trade. |

|
| |
|
|
20... Qd4+ 21. Kh1
|
21. Kh1 - Henry moves out of check. I wish I could bring out Fou Lenoir but my b2 pawn will be hanging and the Witch will be allowed to invade my position. So I prepare it with 22. Rb1. |
1 comment
|
| |
|
|
21... h5 22. Rb1 h4
|
22. ....... h4 - danger on the g and h files. I now release Fou Lenoir from the protection of the b2 pawn with b3. Fou Lenoir is desperately needed to defend my horsie on f4. |
1 comment
|
| |
|
|
23. b3 Qh8 24. Kg2
|
24. Kg2 - Henry sidestepps a dangerous pin. |
1 comment
|
| |
|
|
24... Qg8 25. Be3
|
25. Be3 - I now complete my development on MOVE 25! |
1 comment
|
| |
|
|
25... hxg3 26. hxg3
|
26. hxg3 - pawn trade. |

|
| |
|
|
26... Bxf4 27. Bxf4
|
27. Bxf4 - now a piece trade - I only have the Witch and her castle to contend with now but together they are a very dangerous force. Can my pieces provide a good enough shield for Henry? We shall see. |
1 comment
|
| |
|
|
27... Qd5+ 28. Rf3
|
28. Rf3 - don't like walking into a pin but I must keep that Witch out! |
1 comment
|
| |
|