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1. f4 
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Hi everyone!
About 48 hours after getting Freddied again I had a more pleasant surprise from Gameknot as I woke up this morning.  I had set up two conditional moves, both of them led to my opponent copping Old Matey and my opponent had played into one of them.  I may ask you, the Inquest Jury, to spot the other one and e-mail me the answer on a postcard.  This is the Annotations Project Part 2 and my second victory with the white pieces.  We start the action on move 8 where my opponent plays the virtually standard Kc6.  | 
   
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1... d5 2. Nf3 g6 3. e4 dxe4 4. Ng5 Nf6 5. Bc4 Bg4 6. Bxf7+ Kd7 7. Qxg4+ Nxg4 8. Be6+ Kc6 
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8. ..... Kc6 - see intro note. | 
   
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9. Bxg4 e5 
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9. ......... e5 - my opponent likes my move (I have played this twice as black and won one game with it) so he plays it! | 
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10. Nf7 Qf6 11. Nxe5+ 
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11. Nxe5+ - I somehow see this check as a little bit stronger than taking the rook on h8.  At least I narrow the deficit to two material points. | 
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11... Kc5 12. Nc3 
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12. Nc3 - out comes the other knight. | 
   
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12... Qe7 13. Nxe4+ 
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13. Nxe4+ - the other central pawn drops off and I land another check. | 
   
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13... Kb6 14. d4 
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14. d4 - a good time to play this line opener, especially with the absence of the e pawns! | 
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14... c6 15. O-O Bg7 
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15. ...... Bg7! - develops his bishop to g7 - a strong move | 
   
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16. Be3 
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16. Be3 - and I respond by clearing the decks. | 
   
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16... Bxe5 17. dxe5+ 
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17. dxd5+ - he trades off his dsb however and gives me a central and well supported passer - it is also check.  This passer is gonna be a killer. | 
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17... Kc7 
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17. ....... Kc7 - he hides his king but you will not believe this, his queen knight and his QR will not move at all. | 
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18. Bc5 Qf7 19. e6 
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19. e6 - passed pawns must be pushed. | 
   
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19... Qg7 20. c3 
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20. c3 - prevents Qxb2. | 
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20... b6 21. Bd4 
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21. Bd4 - skewer. | 
   
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21... Qf8 22. Bxh8 
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22. Bxh8 - tvm. | 
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22... Qxh8 23. f5 
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23. f5 - supporting the passer. | 
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23... gxf5 24. Rxf5 
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24. Rxf5 - I decide to take back with the rook. | 
   
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24... Na6 25. Rf7+ 
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25. Rf7+ - closing in. | 
   
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25... Kd8 
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25. ...... Kd8 - allows #2 but I think he is busted whatever he does. | 
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26. e7+ 
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26. e7+ - one square from Glendadom | 
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