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ANNOTATED GAME

The Annotation Project II - The Perils of Giving Check
jstevens1 (1776) vs. rjacobs (1637)
Annotated by: jotheblackqueen (1200)
Chess opening: Bird's opening (A03), Lasker variation
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Pages: 12
1. f4
Hi everyone! I thought I would put this game in with the Knights Coaching Project which is very similar to the opening you Knights Guys are studying at the moment. Now, hands up how many of you feel nice and secure after giving a check? Do I have a large show of hands here? I think so! Well, mostly some checks are OK but there are others that can and will lead to your detriment. Amatzia Avni in his book Danger in Chess which I recommend you study gives some examples of bad checks, one of these is a strong player giving a check that results in him resigning on the grounds of unavoidable mate just one move down the line! In this case Bob giving check did not result in him Copping Old Matey (getting checkmated) but choosing to resign on the grounds of ruinous loss of material. It was so sad for Bob because up till that check he was winning the game hands down. This game starts with 1. f4 called The Bird's Opening named after a GM with the surname Bird. This move controls the squares e5 and g5. It also allows white to play Nf3 without worrying about shutting in the f2 pawn. Also, if the knight on f3 gets pinned by an enemy bishop then the WQ (in my case Glenda) can move without worrying about my castled position being busted because the knight is also defended by a rook.

 
1... d5
1. ..... d5 - the usual reply preventing/holding back e4.

 
2. Nf3 g6 3. e4 dxe4
3. ..... dxe4 - this move leads to an interesting gambit.

 
4. Ng5 Nf6 5. Bc4
5. Bc4 - development and hitting at the f7 square preventing a fork. Black counters with the move Bg4 - Glenda is under fire. Firstly I now swipe off the f7 pawn with check.

 
5... Bg4 6. Bxf7+ Kd7 7. Qxg4+
7. Qxg4+ - here is the interesting point - Glenda does herself in for two pieces in order to rustle up an attack.
1 comment
 
7... Nxg4 8. Be6+
8. Be6+ - fork on BK on d7 and black knight on g4.

 
8... Kc6
8. ..... Kc6 - the BK is dragged out into the open, but just how dangerous is it really?

 
9. Bxg4 Bg7
9. ...... Bg7 - a strong developing move to try and inhibit my development.

 
10. Ne6
10. Ne6 - an attempt to fence black's pieces in.

 
10... Qg8 11. d4
11. d4 - a bid for freedom. It opens up a diagonal for Fou Lenoir for starters.

 
11... exd3 e.p. 12. cxd3
12. cxd3 - pawn trade - this doesn't help because my d3 pawn becomes isolated. Isolanis can become fairly easy targets, with me having just two pieces against the Evil Witch I need this like a bad cold!
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12... Na6 13. a3
13. a3 - to prevent Nb4 threatening a nasty fork on c2. I must soon be thinking about tucking Henry up on the kingside.

 
13... Nc5 14. Nxc5 Kxc5
14. ....... Kxc5 - knight trade.

 
15. Be3+
15. Be3+ - developing with a tempo, in this instance this check is good because my opponent has no destructive blockers here. My plan is to clear the decks - jospeak for clearing the back rank giving me options as to where to put King Henry.

 
15... Kd6 16. d4
16. d4 - first I must screen out Bob's dsb on g7 as Fou Lenoir is no longer protecting the pawn on b2.

 
16... Qc4
16. ...... Qc4 - sssss, here comes the Wicked Witch of the West, now how can I eject her?

 
17. Nc3
17. Nc3 - firstly I continue with my plan to clear the decks.

 
17... Qd3 18. Bf2 a6 19. Rb1
19. Rb1 - defending the vulnerable b2 pawn.

 
19... Rhf8 20. Be2
20. Be2 - begone you Evil Besom! The Witch flies off to f5.

 
20... Qf5 21. O-O
21. 0-0 - at last! Bob responds with c6 - I expect you wonder - why did Bob not take the f4 pawn? Well, it is poisonous because if Qxf4?? then the Witch will be pinned to her other half right on the h2-b8 diagonal by Fou Lenoir. Yup, watch those pins! It will save you or net you big rating points!

 

Pages: 12