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Two rooks against a queen can be a powerful combination. This game pits White's two rooks and knight against Black's queen and bishop in a hard fought endgame. Skip to move 25 for the decisive turning point. |
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1. e4 e5 2. Nf3 Nc6 3. Bb5
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The Ruy Lopez, or Spanish game. White's idea behind the attack is to weaken Black's defense of its e5 pawn and possibly damage Black's queen-side pawn structure. |

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3... Nf6
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The Berlin Defense. |

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4. O-O Nd4
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Black enters a rare line of the Ruy Lopez. |

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5. Nxd4 exd4
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This trade leaves Black with doubled pawns on the d-file. The d4 pawn will be hard to defend. |

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6. d3 c6 7. Bc4
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The c4 square is a more active position than a4 and helps protect d5. |

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7... d5 8. exd5 Nxd5 9. Nd2 Be6
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Slightly better is Be7 to prepare for castling. The d5 knight is already defended by Black's queen and c6 pawn. |

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10. Nf3
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Attacking Black's undefended d4 pawn. |

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10... b5
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Indirectly defending the d4 pawn. |

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11. Bxd5 Qxd5 12. Re1
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Pinning Black's light-squared bishop. |

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12... h6
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This move deprives White of the important g5 square. From this square, White could have attacked Black's pinned bishop and traded, leaving Black with an isolated e-pawn. |

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13. b3
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Preparing to push the c2 pawn forward; but, more importantly, preparing to fianchetto White's bishop on b2 attacking Black's d-pawn. |

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13... Bb4 14. Re5
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White moves the attacked rook to an excellent central square and forces Black's queen to a less active position. |

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14... Qd7 15. Bb2
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Attacking Black's weak d4 pawn. |

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15... Bc3
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Black can't defend the d-pawn with 15. c5?, because after 15...a3 16. Ba5 Rxc5!, Black loses his c-pawn and his d-pawn will soon fall too. |

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16. Bxc3 dxc3
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Black's c-pawn is undefendable and will soon be captured. |

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17. Qe1 b4 18. a3 bxa3 19. Rxa3 Qd6 20. Ra1 O-O 21. Qxc3
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White is now a full pawn ahead. Black has two isolated pawns, which will become huge weaknesses in the upcoming endgame. |

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21... Bd5
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Black's bishop attacks White's knight, threatening to trade and leave White with doubled pawns. |

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22. Qd4
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White pins Black's bishop against his queen. |

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22... f6 23. Rh5
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Perhaps e3 was a better square for White's rook. |

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23... Rfd8
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Black creates a battery and unpins his bishop. |

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