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92... Ne4 93. Nd4 Na7 94. Nd5 Nc8 95. Kf7 Nb6 96. Kg7 Nd7 97. Ne7 Ndc5 98. Nd5
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'Special positions such as these are good for white - whatever move black does, white can joop the other knight:' |

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98... Nc3 99. Nb5
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'like this; white wins' |

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99... Na6 100. Kg6 Nb8 101. Kg7 Nc6
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'Also, this position is good for black, white can't escape the diagonal joop' |

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102. Nbc7 Ne4
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103. Ne6 Nc5 104. Nef4 Na7 105. Ne3 Nd7 106. Ne2 Nb8 107. Ng4 Kb3 108. Ng1 Kb2 109. Nh2
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With Safeway and Jabborg returning from their dressing rooms, the referee rounded up his explanation; 'knights can only joop within the b7:G2 grid and players must make their moves immediately after their opponent has moved - only a split second delay is allowed, as soon as a player has been 'jooped', they must present their rook to a1 (if white) or h8 (if black) so that the opponent's king can capture and that colour will win the game!' |

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109... Nb5
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To any Verponian-Habbajoop-duel chess students who may be using this annotation, it may be helpful to use the annotation window (click the small window symbol) and rapidly click 'next move' between moves 109 and 127 to simulate the actual game which took place between these 2 chess titans. |

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110. Ngf3 Na6 111. Ng4 Nb4
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Both Jabborg and Safeway were on their feet (Safeway stood on his chair) rapidly making their moves, one spectator present at the game had said 'their hands were a blur!' another spectator had likened this part of the game to a table-tennis match - particularly safeway, as he had to occasionally jump to achieve his moves. |

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112. Nfe5 Nc3
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Jabborg stays close to his king for protection |

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113. Ne3 Nc2 114. Nf3 Ne2
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Safeway can't joop vertically because it would be outside the grid. |

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115. Nd4 Ne1 116. Nf3 Ng3
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a close double joop |

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117. Nf1 Ng2
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Jabborg threatens a diagonal joop on the f3 knight |

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118. Ng5 Nf4 119. Nh2
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In the heat of the game, Safeway misses an opportunity for the diagonal joop on e3 |

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119... Ne4 120. Ng4
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Jabborg can't move his e4 knight because he would be jooped |

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120... Nd5 121. Ne5 Nec3
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122. Nh3 Ne2 123. Nf2 Ng1
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124. Nd7 Ne2 125. Nc5 Nef4
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126. Ng4
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Bombshell! Safeway had caught Jabborg in a Kweedian death trap - there was no way he could escape defeat now. Whichever knight Jabborg moved, Safeway would joop the other knight. |

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126... Nc3
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127. Ne4
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After this move, a huge cheer had gone up in the audience, Safeway had gloriously punched his arms into the sky and Jabborg was just staring at the horizontal joop in utter disbelief. |

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127... Rh8
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Completely gutted, Jabborg, with a sulkish facial expression, reluctantly moved his rook to h8 (so that Safeway can capture the final rook and win the game - as the rule dictates) |

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