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ANNOTATED GAME

tobee's (our cute dog) mini-tournee #2
claukonen (1874) vs. yellowlab (1818)
Annotated by: yellowlab (2033)
Chess opening: Sicilian (B27), Hungarian variation
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Pages: 12345
21. Nd5
A logical move advancing into black's position with the threat of capturing the e-pawn.

 
21... Rce8
Pawns cannot move backwards. 21. ...e6 would restrict the bishop's mobility.

 
22. h3
I think 22. Rfe1 is an improvement. The threat is to simply capture on g4 and then on e7. This would force e7-e6, which would be a concession on black's part.

 
22... Nf6
Black has just about equalized now. Most of the endgames are fairly balanced.

 
23. Ne3
The knight is far less worrisome on e3 than on d5, but white is unable to maintain it there.

 
23... Be4
When feasible always try to control the long diagonal (in this case the h1-a8 diagonal.)

 
24. Rad1
There is only one open file, so the rooks naturally will oppose one another, leading to additional exchanges.

 
24... Rbd8
Black cannot allow white to control the only open file. Howver, there is no immediate penetration square, so black could've played a move like 24. ...h5, as well.

 
25. g4
It would be better to expand on the queenside with 25. a3 and then b3-b4. You want to play on the side where you have the advantage. White might as well waste no time trying to create an outside passed pawn.

 
25... Bc6
Staying on the long diagonal and freeing up the e4 square for the knight.

 
26. Rxd8
The posiiton is essentially even. White decides to swap rooks, which is niether good nor bad. It's just a different type of endgame.

 
26... Rxd8 27. Rd1
Continuing with the exchange of rooks.

 
27... Rxd1+
Black is happy to oblige. The only danger was ceding control of the d-file to white and that is no longer an issue.

 
28. Bxd1
BIshop vs. knight endings can be quite thorny. The two pieces don't really work too well with one another. Straight bishop or straight knight ending are usually clearer.

 
28... Ne4
If I had to do it over again, I'd probably throw in 28. ...h6 first.

 
29. Bf3
There is a tactical problem with this move which we both over looked.

 
29... e6
Instead 29. ...Nc3 wins a pawn. White will lose the a-pawn or after 30. ...Ne2 , the f-pawn. Knights are tricky!

 
30. Nc2
White now has a fairly solid plus, because he can meet 30. ...Nc3 with 31. Bxc6 bxc6 32. Nb4! Always stay alert for your chances, because they may not last more than one move long.

 
30... b6
Flustered, black makes a mistake. 30. ..Nc3 was still the best move.

 
31. Nd4
We should both be kicking ourselves. 31. Nb4 is most likely winning. If 31. ...Bb7 32. Nxa6!

 

Pages: 12345