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17. Nc1
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There goes the Knight, which allows the White Queen to defend d1. |

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17... Qxc1+
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Now the Rook is forced to d1. |

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18. Rd1
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After Black recaptures the Rook he will be ahead in material. |

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18... Nxd1
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Now if 19. Qxd1, the effect of Black's Bishops can really be felt when 19. ...Bc3 is mate. The look crazy and random, but really they're serving to constrict White's position. |

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19. Bxa6
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White tries to eliminate the power of the Black Bishops but it's too late. According to Fritz it's mate in two or less for every move but Qxf7 , for which it's mate in three.
I leave you to finish the last two moves on your own as they are both forced.
However, I want to say that this was a really exciting game, and that if you start to see weaknesses (like the dark square weakness in this game) around your opponent's King you should try your best to exploit them, and reciprocally, if you see weaknesses developing around your own King you should try your best to patch them up or stop your opponent from exploiting them. |

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19... Nc3+ 20. Qd1 Qxd1#
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0-1 |

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