|
|
18... dxe4 19. Ng5
|
? 19. Kf2 exf3 20. Rxe8 Rxe8 21. gxf5 Re2 22. Kxf3etc.. Or even simpler Nd2, which achieves the same thing as Ng5, but prophylactically blocks the advance of my pawn on d3 once I've played exd3, hence stopping the following combination.. |

|
|
|
19... exd3
|
!! |

|
|
|
20. Rxe8+
|
20. Re3 Rxe3 21. Bxe3etc.. |

|
|
|
20... Rxe8 21. gxf5
|
Spells the end if it wasn't already.. Bf4 is the best from a bad bunch (21. Bf4 Bd7 22. Nf3 Re2etc..) |

|
|
|
21... Re1+
|
Making use of the pin, with a tempo check. |

|
|
|
22. Kf2 d2
|
!It's all over! |

|
|
|
23. Bxd2
|
Nothing else. |

|
|
|
23... Rxa1 24. fxg6 hxg6
|
Take with h7 to preserve my passed pawn. |

|
|
|
25. a3
|
Ne4 is better for what it's worth (25. Ne4 Rxa2 26. Nxc5 Rxb2etc..)
Comment from charleshiggie (1937): Is Ne4 really better? The position is lost for White, but surely to give Black a passed a pawn is equivalent to resignation?
Comment from me: U are arguing with Fritz here not me! lol |
2 comments
|
|
|
25... Ra2 26. Ne4 Rxb2 27. Ke2
|
Ke1 achieves the same thing, but moves out of the pin.
Comment from Charleshiggie (1937): Surely Ke3 is the most stubborn defence? moving the king to a more active square, but avoiding the pin which forces resignation soon.
Comment from me: No 27. Ke3 Bh6 and that's my simplification done, I can get rid of Knight & Bishop. |
2 comments
|
|
|
27... f5
|
(28. Nxc5 Bxc3 or 28. Ng3 Bxc3 29. Nf1 Bxd2 (although because of the pin there's no hurry) 30. Nxd2 Rxd2 31. Kxd2 and I have a won ending with 2 passed pawns to the good) Hope you enjoyed the game. |

|
|
|