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27. c8=N+
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!
it's worthy of note, this one, as it shows white is aware of the danger he is in, and he is attempting to get out of trouble with intelligent play. he can avoid mate if i move toward the knight by sacrificing a bishop, thus giving him time to regroup.
in case you hadn't noticed, 27. c8=Q? is suicide, mate in three with 27... gxf3 28. Kh1 Bg2 29. Kg1 Nh3# |

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27... Kf8
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!
the only square where he cannot check me again, thus allowing me to resume my attack with immediate effect. |

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28. Bf1
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best, delays mate. |
1 comment
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28... gxf3+
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finally the trap is sprung. |

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29. Kh1
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and this hurries along mate, surprising after his earlier intelligent play, but then maybe he had lost hope by now. alternatively, he could block...
29. Bg2 Rxg2
and now two options...
30. Kh1 Rg6
31. Rg1 (only delay move) Bg2
32. Rxg2 fxg2
33. Kg1 Nh3#
or...
30. Kf1 (looks for escape) Rg1 !! (no escape for you, my friend!)
31. Kxg1 Ne2
32. Kh1 Bg2# |

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29... Bg2+
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and white resigns...
30. Kg1 Nh3#
or
30. Bxg2 fxg2
31. Kg1 Nh3#
....................................
so, anyone fancy analysing, see how long a forced mate that was? like i said earlier, i think it's a string of 12 moves maximum, but it's so complex, there's so many moves white can make during this string that it's beyond the puzzle maker here at gameknot, certainly from move 24. have fun! |
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