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32. Kg3 g5 33. fxg5 Ng6 34. h4
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..should be able to bump the knight now.. |

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34... Rf8 35. h5 Nh8 36. Re7+
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...hello Kingy....need to get rid of the artillary and make the extra dangerous pawn count ... |

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36... Rf7 37. Re6
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...black has to take...retreating only allows the pawn to adavance and threaten Re7 |

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37... Rxe6 38. dxe6
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...black is limited to the square..anywhere on the 7th rank secures the pawn...Ill take with the bishop as the knight is paralysed...Black will suffer material losses to stay in the game but the result is not in doubt from here... |

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38... Rc7
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... |

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39. Rd7+
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...all set for his majesty to get to f5... |

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39... Rxd7 40. Bxd7 Kf8 41. Kf4 Ke7 42. Kf5
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...hello f5...Black is in zugzwang.. Interesting game.....i'm sure there are better moves in there, but tis rare i play d4 long games... |

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