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26... Ne4 27. Rxd5 a5 28. Re1
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Chasing the knight back - it has no good squares except to return whence it came. |

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28... Ng5 29. Rd6 Nf7 30. Rxb6
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Black keeps leaving his pawns laying around, it would be rude not to clean them up. |

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30... a4 31. Nc5 Ra8 32. Nxa4
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Black defends his pawn, but it's not really a defense. Now if 32. ... Rxa4???, white wins instantly with 33. Rb8+. |

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32... h6 33. Nc3 Ng5 34. d5
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Time to win the game. |

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34... Kg8 35. e6 Rae8 36. h4
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White wants to play d6! but there are one too many attackers aimed at e6. Time to chase one away. |

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36... Nh7 37. d6
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And now the winning move. |
1 comment
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37... Re7xe6 38. Rxe6 Rxe6
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Final position. Black had been counting on the pin to prevent 39. d7 but he resigned after playing 38. ... Rxe6. In his resignation comment he noted that after 39. d7! Rxb6, 40. d8=Q+ forks black's king and rook and wins back the rook, leaving white ahead by queen and three pawns. Black could try 39. ... Re1+ 40. Kh2 and now black has nothing to stop white's pawn promotion, and queen+knight vs. rook+knight will not end well for black, especially since white has three pawns to the good and can gladly trade his queen for the black rook if he wishes. |

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