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22... Bxd4+
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bye bye queenie...an 18 point lead and check to boot |

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23. Nf2
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what is next....white retreats and black... |

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23... Bb7
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begins to set up the end game. |

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24. e3
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a futile attempt to lure me into retreating... |

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24... Bxe3
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bye bye paywn - just a mere foot soldier - cannon fodder |

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25. Bxe3
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this is not going to help. White should be preserving pieces not sacrificing them |

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25... Rxe3
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this is calculated. I need the pawn up a row, the g3 pawn gone, and the queen on d5 |

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26. Bd3
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white tries...this.... |

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26... Rxf3
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OK, step one.... |

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27. Be2
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like I am going to allow a bishop interfere with my plans |

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27... Re3
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next step... |

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28. Bf1
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finally white is getting the picture. But this retreat locks the king in for me and makes my life easier. |

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28... d4
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step two....clear d5 |

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29. Nd1
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this is actually a very interesting move. White fails to see the danger of capturing the castle. In the event he does so, I capture the knight and bring my pawn up to guard the f2 square. With the bishop on g1, I am almost home dry |

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29... Qd5
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finally, step three and a move or two away from mate |

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30. Nxe3
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white makes the fatal mistake of capturing the castle afterall |

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30... dxe3
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the f2 square is closed to retreat for white. The king is captured, there is nothing white can do. |

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31. c4
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in a futile attempt to distract me, white tries to threaten my queen. |

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31... Qh1#
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On to Mate. A well planned and executed end game. |

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