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ANNOTATED GAME

Learning the ropes
djmac1031 (1212) vs. ionadowman (1200P)
Annotated by: archduke_piccolo (2334)
Chess opening: KP (C20), Napoleon's opening
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Pages: 12
13. Qh6
(?) Obvious, but again, what Black was aiming for. White could have contained the damage by 13.Qxg8+! getting rook and knight for the queen.
3 comments
 
13... Ng4+
Wins the Queen on h6.
1 comment
 
14. Kf1 Nxh6 15. Bxh6 Bxc4
Also good here was 15...Qf6+.

 
16. dxc4 Qh4
Actually, I rather think I overlooked 16...Qf6+ here, which would have picked up the bishop. But as it happens, this move is very nearly as good, if rather 'too' subtle.
1 comment
 
17. Nf3
At first blush, this is a simple oversight - and it probably was - but in fact the oppressed prelate had no decent moves anyway. E.g. 17.Be3 Qxe4 threatened the bishop again and ...Rxg2; 17.Be2 Qg4 (or even ...Qxe4 at once), and the same response meets 17.Bc1.

 
17... Qxh6
With a material deficit of -6, White is busted, of course. Naturally, White fights on. For the remainder of the game, Black tries to win as efficiently as possible; White tries to throw obstacles in his path.

 
18. h4 O-O-O
Completing his development. Possibly 18...Qg6 was the more accurate, but the text is quite good enough.

 
19. a4
Attempting his own attack against Black's King. Might as well!
1 comment
 
19... Qe3
With the idea 20.Rae1 Qd3+ 22.Re2 (else 22.Kg1 Qxf3) 22...Rxg2 23.Kxg2 Qxe2+, simplifying (by which is meant, reducing the amount of material on the board, whilst retaining the material edge).

 
20. a5
Sticking to his plan.

 
20... Rxg2
(!) From an objective standpoint, this isn't really the best, but I was rather taken by the idea. The 'correct' move was 20...Qd3+, with the same ideas as in the note to Black's 19th. But this move also guarantees a decisive simplification.
1 comment
 
21. Kxg2 Rg8+
Now, any K move gets a quick quietus, but White has a resource...

 
22. Ng5
That White had this resource nearly put me off the rook sac at move 20. But now the knight is pinned. Black still has a winning advantage.

 
22... f6 23. Rhe1
Good thinking, even at this late hour, seeking to disrupt Black's plan.

 
23... Qd2+ 24. Kf1
(?) A mistake that gives Black a forced mate. The problem is that the king has fetched up on a file about to be opened, whereas 24...Kg1 would have left the King on a file about to be closed (24.Kg1 fxg5 25.h5). Not that 24.Kg1 would have saved White in the long run...

 
24... fxg5 25. b6
Going for broke. If he fails to find a quick win, then bxa7 could prove very embarrassing for Black. But Black had already seen a forced win.

 
25... Rf8+ 26. Kg1 Qf2+ 27. Kh1 Qxh4+ 28. Kg2
Relatively better was 28.Kg1. True, it makes practically no difference in this game, since Black had mate in two either way. But in general when faced with a forcing line, it is usually better for the defender to play the move that will give him the most options after the enemy's reply. After 28.Kg1 Rf2 White would have had a completely free hand (29.bxa7). In another game that might have allowed White to turn the tables. Not here, though...

 
28... Rf2+ 29. Kg1 Qh2#
Although the game involved some strategic decisions, Black relied heavily on tactics to seize and then to increase his advantage....
1 comment
 

Pages: 12