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46... Qb1
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A relatively simple tactic. 47. Rxa3 Qc1+ means that White doesn't have time to get his knight back. |

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47. Ne5+
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even with checks. |

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47... Ke7 48. Ra7+
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TIMEOUT: Having said that I want my king to stop his g-pawn, how do I make progress? |

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48... Kd8 49. Ra8+ Kc7 50. Ra7+
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It's all very well bringing my king across to the Q-side, but I'm going to have to dash back in a second. Where do I go now? |

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50... Kc8
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! That's one of my best of the game. 50. ... Kb8? blows it. 51. Nc6+ Kc8 52. Ne7+ and my king has to head back to the K-side. |

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51. Ra8+ Kb7
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Now the king is safe from checks and White has to make a tough decision. |

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52. Rxa3 Qc1+ 53. Ke4 Qxa3
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Black is now clear material up, but one slip and he'll lose this. |

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54. g5
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White, sensibly, pushes the g-pawn. What's the point of luring my king to the b-file otherwise? |

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54... Qf8 55. g6 Qf6
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The zugzwang theme reappears. That's g6 and e5 tied up whilst I get my king back into play. |

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56. Kd3 Kc7 57. Kc4 Kd6 58. Nf7+ Ke7 59. Ne5
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Now my king can cover the g-pawn, it's time to activate my queen again. |

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59... Qe6+ 60. Kb4
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Not good, although the response isn't obvious.
TIMEOUT:
60. Kc5 Qd6+ 61. Kc4 Qe6+ 62. Kc5 Qc8+ 63. Nc6+ Kf6 64. d5 Qf5 is another use of the zugzwang.
60. Kc3 Qd5 61. Kd3 Qb3+ 62. Ke4 Ke6 forces something to give. Interestingly in these lines, the g6 pawn has to sit and await its fate, as g7 leaves it too exposed.
What's Black's next move after 60. Kb4? |

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60... Qc8
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Separating the white king from the d4 pawn. |

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61. Kb3 Kf6
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More zugzwang. White can't play g6-g7, or Ne5-anywhere, or d4-d5 |

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62. Kb2 Qc7
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Another little waiting move. Hands up if you saw that one. Be honest. |
1 comment
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63. Kb3 Qc1
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Because you all wanted to play that, didn't you? |

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64. Kb4 Qc2
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Oh yes. White is squeeeezed. |

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65. Nc4
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White's pips burst, g6 drops and Black moves inexorably towards his goal. 65. Kb5 Qc3 carries Black's plan to its end, d4 falls and the game is over. |

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65... Kxg6 66. d5 Kf7
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The king keeps busy. |

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67. Nd6+ Ke7 68. Nc4 Qd1
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Repositioning the queen for one final invasion. |

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69. Kc5
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White finally has enough and resigns. 0-1
I'm still not sure whether it's premature - the win isn't immediately obvious, although Qh5 (preventing d6) 70. Kc6 Qe8+ gets the queen back around to the correct side of the pawn and allows the king to go on a foray after the White knight, whereupon I should be able to pick up the pawn. After that, blunders aside, the knight will fall and the game will end. |
2 comments
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