chess online
« TAP TO LOG IN

ANNOTATED GAME

Everything for the dark squares
NN vs. nyctalop
Annotated by: nyctalop (2166)
Chess opening: Benko gambit accepted (A58)
Interactive Show all comments All annotated games View chessboard as:
Pages: 123
This was a blitz game so please excuse the slight mistakes. If anything, I could argue that they made the game more entertaining and more fun to play. I don't know about most players, but in blitz games I don't like playing my main defences, especially here on the game site. I might just give myself away against a strong player that I might play later on. As black, I play almost exclusively the Alekhine against 1. e4 and the Benko against 1. d4. I chose these particular defences because they're rather unknown and underestimated, but they generate a lot of activity for the second player and a lot of targets to cling on. Also they are rather tactical without being positionally unsound and since the White player is most of the times unprepared for them, they have a high surprise factor.
1. d4 Nf6 2. c4 c5
One of the most annoying replies for any Benko player is 3. Nf3 here. Probably the best reply would be to capture on d4 and transpose to an English or Sicilian, but if you make the mistake of playing 3...e6, White has conned you into playing the Benoni, which is far less fun for Black.
1 comment
 
3. d5 b5 4. cxb5 a6 5. bxa6
Some players advocate 5. b6 here, giving back the pawn to reduce Black's activity. It kills the fun for the Benko player but it really doesn't promise much for White.

 
5... g6
Playing this before Bxa6 is rather important and if you ever give the Benko a try, or you play it as White and Black neglects to play the precise move order, you should know that after 5...Bxa6 White can play 6. b3! and solve a lot of problems early on.

 
6. Nc3 Bxa6
This is the main tabya of the gambit. Personally, I'm not a fan of gambits, but someone would make a list of the most respectable and sound gambits, the Benko would be pretty up on the list. Before I carry on with the rest of the game, let me summarize what has Black gained for his invested material. A lead in development and more than that, a better pawn structure, in fact Black's only weakness is e7, which is pretty hard for White to attack. The main benefits of a better pawn structure pretty evident here. White has no useful pawn breaks, pushing e4-e5 doesn't do much, while pushing the Q-side pawns only creates weaknesses. Black's pawn break/advance is c4, clearing c5 for a Knight which can come to d3 or even b3 in some cases. The open files on the Q-side give Black a lot of pressure and make it difficult for White to develop his pieces, his Bc1 is particularly hard to find a role in the game. There is another side benefit for Benko when it comes to blitz games. The play is very smooth, so you save time on moves, you don't have to memorize a lot of lines, in fact, I know almost no theory and in spite of that, have very good results with it.
1 comment
 
7. Nf3 Bg7 8. e3
A waste of time. How many times have you read that in an opening book or a GM commentary? It's rather easy to write that and absolve yourself from explaining more about a certain move. The other plan for White here is to fianchetto the Bf1 and keep the pawn on e2 for a while. Granted, the Bishop isn't very active on g2 but unlike other gambits where the goal is to exchange pieces in order to make the extra pawn count, it's very hard next to impossible to do that in this gambit, simply because of Black's pressure on the Q-side. So why is this move a waste of time? The pawn belongs on either e2 or e4. On e3 it just hems the Bc1 and doesn't do much to defend the d5 pawn.

 
8... Bxf1 9. Kxf1 d6 10. e4
Otherwise how is White to develop?

 
10... Nbd7 11. Kg1 O-O 12. Bf4 Qa5
Playing the Benko has its drawbacks though. You tend to play moves without thinking or looking at what your opponent has done. Here 12...Qb6 was slightly better, highlighting the weakness on b2.

 
13. Qc2
White players that don't face the Benko very often can get easily confused and stumble in their own pieces.

 
13... Ng4
Again, perhaps 13...Rfb8 was more accurate, but I usually play this to exchange a pair of Knights and force White to weaken his K-side. Just because you've gambited a pawn for play on the Q-side doesn't mean you shouldn't switch over to a K-side attack if the opportunity presents itself.

 
14. a4
A hasty move that is the mark of an inadequate plan. White thinks that by putting a Knight on b5, supported by a pawn on a4, he'll be able to neutralize the pressure. If only it were that easy...

 
14... Rfb8 15. Bd2
Showing that White's 12th was another waste of time. This Bishop is White's bad piece. This game will be a good argument for that.

 
15... Qb4
Better was 15...Nge5 and after 16. Nxe5 Nxe5, there is no obvious way to prevent the Knight from coming to c4 with devastating effects, since 17. b3 gives Black excellent play after 17...c4!, exposing all the weak points in White's camp.

 
16. Ra2
Another awkward move. The best reply was another awkward move, 16. Nd1, but Black still keeps the initiative after Qb7.

 
16... Nge5
Again a rather automatic move. 16...Qc4 was much stronger. But this has its points as well. The Knight is headed to c4, putting even more pressure on b2.

 
17. Nxe5 Nxe5 18. Nb5
A discovered attack but this only helps me. The Knight isn't very stable on b5 and now the Ra2 is undefended.

 
18... Qc4
The only place to put the Queen but it's rather strong. I thought about Rxb5 for a second but decided that this was stronger.

 
19. b3
Forced, exchanging the Queens leaves White with two pieces en-prise.

 
19... Qe2
A mistake on my part. Qxc2 was stronger and would have led to an almost won ending by force, after 19...Qxc2 20. Rxc2 c4! 21. Rc3 cxb3 22. Rxb3 Rxa4 23. g3 Nf3+ 24. Rxf3 Rxb5 25. Re3 Bd4 26. Rf3 Ra2 27. Rd3 Ra1+ 28. Kg2 Rxh1 29. Kxh1 Bxf2 30. Bh6 f6 31. Rd2 Rxd2 32. Bxd2, and Black has all the chances to make his extra pawn count.

 
20. Bc3
It's never good news for Black if White swaps off the dark-square Bishops. White is only slightly worse now.

 
20... Qg4
I was still going for tricks. They usually work fine in blitz and this games proves it.

 

Pages: 123