|
|
44. h4
|
When I played h4 I played it b/c I was worried about Re7 Kd5 (Kf3 would be dubious) Re2 followed by Rxf2 and Rxh2. It takes him an extra move to make way for his h-pawn now. |

|
|
|
44... Rde7+
|
Following through, this is the only way black can draw, but this is not drawn. |

|
|
|
45. Kd4
|
Kd4 is the same as Kd5, but I hadn't thoroughly analyze the variation of Re2 f3, B/c if it was necessary I wanted to play Ke3. The rest of this game is pretty much forced. You should pay attention for this complicated endgame. |

|
|
|
45... Rxa6
|
Preparing for the pawn massacre after Re2 but I don't care. |

|
|
|
46. Rxa6
|
only Move. |

|
|
|
46... Re2
|
The purpose of Rxa6 |

|
|
|
47. Kc5
|
In this ending, the being down a pawn doesn't mean anything if you can promote faster. |

|
|
|
47... Rxf2
|
Preparing for Rxf4 and Rxh4 making room for the passed pawn. |

|
|
|
48. Kxb5
|
only move. |

|
|
|
48... Rxf4
|
Only move. |

|
|
|
49. Rc6
|
White had a lot of options, but this is the only winning one. The idea of Rc6 is to make room for the passed a-pawn and also to swing my rook around to behind my a-pawn. If his rook got behind it then my promotion would take a bit longer and he will catch up/. |

|
|
|
49... Rxh4
|
The final pawn in the way of his progress. |

|
|
|
50. Rc1
|
there it is. White is completely winning now b/c if black tries Rh2 then I have Ra1!. |

|
|
|
50... Rg4
|
He wanted to make room for his pawn as fast as possible. |

|
|
|
51. a4
|
Beginning of the end. |

|
|
|
51... h4
|
trying to race me. |

|
|
|
52. a5
|
forced |

|
|
|
52... h3
|
forced |

|
|
|
53. a6
|
forced. |

|
|
|
53... h2
|
only move. |

|
|
|