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ANNOTATED GAME

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tag1153 (1490) vs. dutch12 (1598)
Annotated by: tag1153 (1700)
Chess opening: Queen's pawn game (D02)
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Pages: 1234
11... a6
Black is apparently more concerned with my potential queenside domination than he is with his own development. The weakness of his light squared bishop is now foremost in my mind.
1 comment
 
12. a4
a5 is where this guy needs to be! If I can TOTALLY lock down the queenside, then I can play 0-0-0 to secure my own king and have counterplay against his kingside attack which I can just feel is coming.

 
12... Ne4
Black decides it's time to post that knight. I have two options to take it if I like, but as it is not really threatening anything I can't handle, I feel that it is better to just protect my Nc6 with Qc2 (which hits e4 again) and will allow 0-0-0 as I mentioned.
1 comment
 
13. Qc2 Qf6
Man, his light squared bishop (and by extension, his Ra8) sure are weak!

 
14. Nd2
I figure a fourth hit on e4 can't be all bad, and playing f4 if he allows it will be strong.

 
14... g5
Here comes the attack. While my intended f4 is now not feasible, I see an even better option. Kick out his Ne4 and I can have a lot of ammo pointed towards his king.

 
15. f3 Nxc3
Practically forced.

 
16. Qxc3 Qg6
While it is obvious this move was intended to create a square for his knight to move to, it also creates a pin of his f pawn against his queen.

 
17. e4
! Threatening e5! and also pressuring the pin I just mentioned. The risk, however, is that my kingside can be weakened. I really want to play 0-0-0 SOON!

 
17... fxe4
He bites.....

 
18. fxe4 Qh5
Escaping the pin and preventing my 0-0-0, but it allows.............

 
19. e5
! Black's problem child, his light squared bishop, is all but worthless. It will take forever to develop it to a useful square now.
1 comment
 
19... Rf7
Again, trying to find a place for his knight.

 
20. Be2
Time to prepare for 0-0-0, while throwing in a nice little queen attack as well.

 
20... Qh6
Escaping the attack of the bishop, but walking into...........

 
21. Qe3
Another ugly pin that he must deal with.

 
21... Nf8
Black now hopes to get his knight into play via g6.

 
22. Nf3
Threatening to win the g pawn after Qxg, QxQ, NxQ.

 
22... Rf4
! Black finds an interesting interposition. If he can play Re4 he may have some serious threats.

 
23. g3
I took a while on this move. I realized after much thought that I had no real fear of him playing Re4, as it could be easily sidestepped.

 

Pages: 1234