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26. Ndc3
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...and again defending it. |
1 comment
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26... Rxc4
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Now he has two pieces attacking my *other* pinned Knight... |

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27. Re1
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...so I add a defender to the pinned knight on K4. |

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27... Bxe4
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Freddy releases some of the tension with this capture... |

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28. Rxe4
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and my recapture is forced, but it counterattacks his Q. A lesser player than Freddy might easily have fallen into 28... QxR?, expecting 29 NxQ? RxQ with a Rook ahead. However, the refutation would be 28 QxR? 29 QxQ! RxQ 30 NxR leaving Black only a Pawn ahead with a very long, difficult endgame to win. Against another 1300 player I would almost expect Black to fall into this trap, but I figured Freddy being a master would avoid it. Still, one never knows... |

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28... Rxc3
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The correct play. |

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29. Rxd4
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Pretty much forced. |

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29... Rxc2
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Freddy ends up a Bishop and Pawn ahead after the tactical fireworks show. |

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30. Rd1
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Now I have to back up and with my limited remaining resources, try to hold out for as long as possible. |

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30... e4
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Smartly advancing his Pawns to gain additional promotion threats. |

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31. h3
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Making "Luft" to avoid a back-rank mate of the trivial variety. |
2 comments
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31... Bc3
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Guarding the promotion square at K8. |
1 comment
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32. Kh2
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I tuck my King in the most secure spot left. |

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32... e3
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Forcing my hand. |

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33. fxe3
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I have no choice... |

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33... fxe3
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..but now the threat of ... P-K7 and ...P-K8 (Q) is renewed. |

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34. Rd3
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It's a lost cause now, but this move inadvertently enables Master Freddy to construct a nice mate in 3. I was prepared to resign... |

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34... Be5+
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...but when Freddy announced a mate in 3 I decided to let him have the glory of a checkmate. It would be unfair to deny him that. If he had simply had a long, drawn-out, won ending I would have resigned rather than make him play another 20 moves. |
3 comments
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35. Kh1
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Forced. |

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35... Rc1+ 36. Rd1 Rxd1#
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A beautiful checkmate. And a fun game to play for me. |
4 comments
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