|
|
|
24. Qg8+ Kc7 25. Qxh7 g5 26. h4
|
Making sure that my Rook gets into the Game. |

|
| |
|
|
26... gxh4 27. Rxh4
|
I don't think that Black is trying in these next moves. |

|
| |
|
|
27... Kb7
|
Step 1 of 4: promote the g-pawn. |

|
| |
|
|
28. g5 Ka8
|
What if Black did 28...d6 instead? |
1 comment
|
| |
|
|
29. g6
|
It is impossible to stop the Pawn from promoting. |

|
| |
|
|
29... Bb7
|
Black's Bishop hops to this square in fear. |

|
| |
|
|
30. g7
|
Finally, Black resigns. Here's what the game could possibly look like: 30...Bc6 31.g8=Q Kb7 32.Ra6 Bb5 33.c4 Ka6 34.cxb5+ Kxb5 35.Qxd7+ and a mate in four at the most. Like Steintz explained, a premature attack usually loses, and this is one of those cases.feel free to editwhat the game could possibly look like because I may be missing better moves. When you have a chance to play a good move, play before it's too late. A good move can become a horrible move in one turn if you don't play it. |

|
| |
|