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ANNOTATED GAME

Walking the Walk 3 - Losing my way in complications
l-d-j (1561) vs. easy19 (2273)
Annotated by: l-d-j (1747)
Chess opening: King's pawn opening (B00)
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Pages: 12
17... Rd4
This simple double attack.
1 comment
 
18. Qb5
This seems to save both pieces, but now comes the very strong...
1 comment
 
18... Ne5
! My knight is attacked twice and defended once and there's also the threat of 19...c6. White has to lose material.

 
19. Rad1 c6 20. Nxe7+
?? I don't know what I was thinking. Apparently I thought that this was the best way to lose my piece, but now I'm losing two pieces instead of one. If I would have played 20.Nf6+ Bxf6, I could have followed up with 21.Qe2 and my bishop on f4 does not fall since the rook on d4 is pinned. Now I allow Black to unpin the rook and after this there are two pieces hanging, the queen and the bishop.
2 comments
 
20... Qxe7 21. Qe2 Rxf4 22. Kg2
? I try to defend everything I have, but to no avail. There's a quite obvious check which drives the king away from its defence of the f3 pawn and which brings yet another attacker to my kingside with tempo. I told easy19 that I would normally resign in these circumstances, but I played on because easy19 thinks you learn the most when you play out your games until mate. And indeed, the mating attack is quite instructive. If everyone would consider it normal I would also play games out until the end but as some people think it's disrespectful to let them prove they can mate you, I normally resign before they can mate me.

 
22... Qg5+ 23. Kh1 Qh5
! Threatening a lot of things, including 24...Nxf3 followed by 25...Qxh2#.
1 comment
 
24. Rfg1
To be able to defend h2 next turn.
1 comment
 
24... Rh4
Instead of playing the obvious 24...Nxf3 (which would also win, but walk into a pin) Black decides to threaten mate again, this time with 25...Rxh2#.

 
25. Rg2 Nxf3 26. Qxf3
Forced if I don't want to be checkmated on h2.

 
26... Rxh2+
! A nice combination (the rook is won back immediately of course).
1 comment
 
27. Rxh2 Qxf3+ 28. Kg1
28.Rg2 lasts a little bit longer, but White is obviously still lost.

 
28... Qxd1+ 29. Kg2 Qg4+ 30. Kh1 Rd8
Mate is inevitable now.

 
31. Rg2
31.Rh5! lasts one move longer (it frees the h2 square as a flight square for the king): 31...Qf3+ 32.Kh2 Rd1 and 33...Rh1# is inevitable.
1 comment
 
31... Rd1+ 32. Rg1 Qh3#
And that's the end. An instructive game, well played by the master. The complications in the middlegame were too much to handle for my brain so I lost my way quite quickly and was given a lesson in tactical play by master Freddy. Easy19, thanks for the game. Readers, thanks for reading. Please leave any comments or criticism, I hope you liked the game.
7 comments
 

Pages: 12