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ANNOTATED GAME

Truth and Consequences.
johnsmith95 (1244) vs. simonv45 (1460)
Annotated by: archduke_piccolo (2334)
Chess opening: Giuoco piano (C55), Rosentreter variation
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Pages: 123
15. Bxf6
(?!) Had White tried to retreat, Black would have got a strong attack after 15.Be3 Nf3ch!! 16.gxf3 Bxf3 17.Rfc1 Ng4 18.Bxb6! (essential now, with ...Bxe3 threatened) 18...Qh4 (...Qe5 has the same idea in mind) 19.Kf1 Qxh2 20.Ke1 cxb6 21.Nd1 Re8!

 
15... gxf6
Though the GK engine mislikes this move, there is a lot to be said for it in my view - in particular the g-file that is opened up for Black's lone rook. But taking with the Queen would have given that piece a lot of options subsequently. Gameknot suggests 15...Qxf6 (already threatening ...Nf3ch) 16.Ne2 Nf3ch! (anyway! This move is very thematic in this game hereabouts) 17.gxf3 ... (17.Kh1 Qh4!) 17...Qxf3 18.Qc3 Qxe2. At this point a clear bishop pair for a rook ahead, Black would have had much the better of the game.

 
16. h3
(??) This is the first really bad mistake of the game. So far White has been under some pressure as a consequence of his decision to go in for a R+P vs B+N game. But this pawn push, weakening as it is, ought to have had a worse outcome than it did...

 
16... Bh5
(?) Understandably, Black thought he had to pull back the Bishop, after which White gets back onto level terms. Instead 16...Nf3ch (that move again!) 16.gxf3 ... (No use to White is 16.Kh1 Qe5!) 16...Bxf3 17.Rfc1 ...(looking for a bolthole for the King) 17...Rg8ch 18.Kf1 Qe5 with all kinds of threats. E.g. [A] 19.a3 (?; a 'nothing' move to demonstrate one idea) 19...Qh2! (19...Rg1ch is almost as good) 20.Ke1 Rg1ch 21.Kd2 Qxf2ch 22.Ne2 Qxe2ch 23.Kc3 Qe3 24.Kc3 Qe3ch with a winning attack; but [B] 19.Ke1 Qd4 and Black's pieces are far too active for White to expect to live much longer.

 
17. Kh1
(!) At last getting his King into safety, and neutralising Black's Dark-square bishop.

 
17... Nd7
Regrouping. Given the attack has been repulsed, pretty much, it shows commendably flexible thinking. All the same, there was a lot to be said for 17...Rg8.

 
18. Na4
Black's Bishop having been a considerable nuisance on b6, White decides he would be better rid of the thing.

 
18... Nc5
Not a bad move. He might have distracted White into exchanging on c5, whereat Black keeps his bishop pair; or else the knight wins for himself a useful outpost square.

 
19. Nxb6
Not to be deterred, decoyed or distracted.

 
19... cxb6
(!?) Interesting strategic decision. Ordinarily one would expect Black to Capture 'towards the centre' - especially in view of the state of his pawns already. But Black anticipates the c-file will be useful to him. He is counting on his pieces to win the game. In this he might have been over optimistic. White is quite soundly placed, now. Probably 20.f3 would have consolidated his pawns and left Black a very difficult task even to stay on level terms. Instead, White tries something more aggressive, but also more loosening of his position.
2 comments
 
20. g4
(?) If he didn't like 20.f3! he might have had a crack at 20.e5!? dxe5 21.Qh7ch Ke8 22.Qxh6 and White's counterplay (according to the GK engine) might well be good enough to draw.

 
20... Bg6
But now Black has a triple attack on e4, with a Bishop fork on the King and Queen threatened.

 
21. f3
Apparently stopping the threat...
2 comments
 
21... Qe8
(?) Another regrouping in mind, but Black could have snaffled the e-pawn here, whose protection is less solid than it looks: 21...Nxe4! White would not have dared take the Knight on account of 22.fxe4 Bxe4ch, winning White's Queen. Nor would 22.Rfe1 have been any use as with 22...Ng3ch 23.Kg2 Bxc2 24.Rxe7ch Kxe7 25.Kxg3 Rc8 (26.Rc1 Bf5!) the extra piece should win for Black.

 
22. Rae1
Now e4 is sufficiently protected. Also possible was 22.Rac1 with 23.b4 in mind. If then 22...Nxe4 23.Qc7ch and White wins the Knight on e4.

 
22... Rc8
Reopening the threat ...Nxe4.

 
23. Qb1
Probably the best White has. If, say, 23.Qd2, then 23...Nxe4 was possible, with the idea 24.fxe4 Bxe4ch 25.Kg1 Rc2 and now [A] 26.Rxe4 Qxe4; [B] 26.Qxh6 Rg2ch 27.Kh1 Rxg4ch! 28.Kh2 Rg2ch 29.Kh1 Re2ch! 30.Kg1 Qg8ch, game over.

 
23... Qb5
Unable to find a way through White's line of entrenchments, Black goes around.

 
24. Rec1
Pinning the Knight...

 
24... Re8
...Unpinning. In so doing, once again Black threatens a breakthrough at e4. White's position is under a great deal of pressure, especially upon the e4-point, and it is quite hard, having only heavy pieces available, for White to find the means to relieve the strain.

 

Pages: 123