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37. Kf4
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37.Ke3 holds out longer, but White is dead lost anyway. |

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37... c5 38. bxc5+
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The computer prefers 38.h4, but I would first stall White's kingside play and then play ...cxb4, manoeuvre the king to White's a-pawn, take it and march up the b-pawn, a simple and effective plan. |

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38... bxc5 39. Ke3
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I don't understand Fritz' suggestion 39.dxc5 Kxc5, because after 40.Ke3 Kc4 my d-pawn cannot be stopped from promoting. |

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39... cxd4+ 40. Kxd4 h6
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Somewhat more accurate is 40...g6, when White's in zugzwang one move earlier than in the game. |

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41. h4
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Just making some tempo moves before moving his king, but Black has enough moves to force White to give up the opposition first. |

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41... g6 42. h5 g5 43. a3 a6 44. a4 a5
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And White has to move his king, so he resigned. He actually thought that he would not be able to stop the d-pawn. He is able to: 45.Kd3 Kc5 46.Kc3 d4+ 47.Kd3 Kd5 48.Kd2 Kc4 49.Kc2 d3+ 50.Kd2 Kd4 51.Kd1 Ke3 52.Kc1 d2+ 53.Kd1, but then Black creates two passed pawns on the kingside after 53...Kf4, ...Kg4xh4xg5, which will decide the game. An instructive game to show how one pawn can make the difference. I think White actually played a good game considering his rating, but one early tactical mistake cost him. |
2 comments
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