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18... f5
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best because 18. ...g6 is met with 19.h4 |
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19. gxf5 exf5 20. Qf4
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again when all else is equal play a move that limits your opponents options. For example I can not prevent black from playing Be6. However, with the queen on f4 the Bishop has to stay on e6 and the f-rook has to stay at home. Plus Black also has to be very careful of any attacks on the g-file. |

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20... Be6 21. Rhe1
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now the gameknot post game engine says this is equal but these types of position always fool engines. But I will make things clear |
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21... Bxb3 22. axb3 Rad8
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White has added superior pawn structure and central dominance to his space advantage. This is more than enough for the win. |

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23. c3
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limiting black's choices now both ...Qa5 and Nb4 can not aid in the defense of ..f5 |

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23... Rf6 24. h4
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Here comes the h-pawn and nothing can stop it. |

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24... a5 25. Bc4+
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Look at this Black is being parted like the Red sea and like the children of the Israel the white pieces will walk through on dry land. |

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25... Kh7 26. Kb1
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black is so tied down that any move will let white walk right in the door. |

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26... Rff8 27. h5
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entombing the black king in a chamber of light squares. Now for those who are reading this from our club I wrote a thread on successful pawn breaks against the castled king. In that thread I posted a diagram of a basic position of where black had played the f-pawn. In this basic pattern the key to a successful attack is controlling the a2-g8 diagonal. And guess who controls it. |

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27... Qc5
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Black last ditch chance is attacking the b3 pawn. So... |

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28. Qc7
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Black losses a pawn and is forced to play 28. ...Rxd1+ because if white is allowed to play Rxd8 it is lights out |

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28... Rxd1+ 29. Rxd1 a4 30. Qxb7
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black is forced to take on b3 in order to keep up. |

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30... axb3
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forced |

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31. Bd5 Na5
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black tries to hold onto the material balance but I now have a past c-pawn so I go to exchange the queens |

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32. Qb4 Rc8 33. Qxc5 Rxc5 34. Bf7
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threatening mate |

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34... Rc8
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forced if 4. ...Rc6 35. Bg6+ and black has to give up the rook to avoid mate. |

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35. Kc1
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Now in Rook-Bishop-Pawn vs Rook-Knight-Pawn endings you need a one pawn advantage to win. So either f5 or b3 is gone but black can not defend both. So in a nutshell the game is over. |

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35... Nc4 36. Re1 Kh8 37. Re7 Kh7 38. f4 Na5 39. Bg6+ Kg8 40. Bxf5
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for the win! |

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40... Kf8 41. Ra7 Rc5 42. Bg6 Nc4 43. Rf7+ Kg8 44. Rb7 Kf8 45. Rxb3 Nd6 46. Rb8+ Ke7 47. Rg8 Kf6
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Now the b and c pawns will steam roll over black |

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48. Kc2 Rc7 49. b3 Nb5 50. Rf8+ Ke6 51. c4 Nd4+ 52. Kc3 Nb5+ 53. Kb4 Nd4 54. f5+ Ke5 55. Re8+ Kf6 56. c5 Rb7+ 57. Kc4 Nxb3 58. Re6+ Kg5 59. c6 Na5+ 60. Kc5 Rb3 61. c7 Rc3+ 62. Kb6 Rc1 63. Kxa5
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black gets the c-pawn but the white king with make is way unmolested to feast on g7. |
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