|
|
|
28. Bd5
|
I strongly considered the riskier 28.Nc5, with the idea of following it up with Bc7 to win back an exchange and probably the game. The problem is that 28...Nd3! seems to me almost equal for Black. |

|
| |
|
|
28... Qxf4
|
Black takes the initiative while he has a chance. |

|
| |
|
|
29. Rxf4 Nd3
|
This is a great spot: White's Knight is largely cut off from the world and cannot jump to c5 to support a d6-d7 advance. Black's problem is that he has only Rooks to defend the storm of pawns and minor pieces pressing down on him. |

|
| |
|
|
30. Rf1
|
This seems best, to prevent checking tactics on the back rank with which Black could equalize. |

|
| |
|
|
30... Ne5
|
Unfortunately for Black, this is probably his only good move. He cannot stay on d3, much as he might like to, because he has no way at all to defend d7 thanks to White's powerful Bishops. |

|
| |
|
|
31. Bc7
|
The beginning of the end. Of course Black's Rook can't flee to c8, because then Bb7 wins it. |

|
| |
|
|
31... Rb4 32. Nc5
|
! The White Knight makes his triumphant return, and what a return it is. Not only does he now threaten to win the Black Rb4 (and Black is powerless to stop it without losing *some* material), but he also threatens to simply push through with his passed d-pawn. Black cannot meet all the threats posed by the swarm of White minor pieces, and the pawn they escort. |

|
| |
|
|
32... Ng4
|
This is a last-ditch effort to distract White from his goals: Black threatend ...Ne3 with a fork, but White has other plans. |

|
| |
|
|
33. d7
|
1-0. Black's threats hold no weight; his pieces are uncoordinated and he's about to lose at least a Rook, so he resigns, and rightly so. Many thanks to mgwili for a fantastic game! Any comments anyone has on this game, or on my analysis, would be greatly appreciated. I'm sure I've missed things in my analysis and I'd very much like to know what those things are. I hope you enjoyed, and thanks for reading! |
2 comments
|
| |
|