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16... Kf7
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frees the knight but leaves the R on its home square. |
1 comment
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17. Rac1
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prevents the knight from getting to e3 in two moves (forking R & B), ...freeing the f pawn, who might want to move to f4, and keeping the B in the game. |

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17... Ke6
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black king looking for trouble. |
1 comment
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18. c5
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two moves prevent checkmate. obviously, white would like a third move such as 18. ...Re8 which leads to the interesting 19. Bc4+ Nd5, 20. Bxd5#. Instead... |
1 comment
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18... Kf7
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...black backs out. as with the bishop earlier in the game, two moves not invested in offense or in improving overall position. Black could also have played 18. ...b5. white could not then play the en passant capture without losing the bishop and also could not move the B to c4. PLUS, black's bishop could get into the game. Probably the better move. Or would white be able to fight his way on to c4 and land the previously mentioned checkmate? Comments? |
1 comment
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19. Bc4+
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the coveted square. f4 still interesting but would have allowed the K to move to the flank (after ...Nc6). this move obliges the king to protect the knight. |

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19... Ke8 20. f4
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20. f4 prompts... |

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20... Nec6
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20. ...Nec6 adding protection to e5 and d4, BUT preventing ...Rf8. |

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21. Nd5
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21. Nd5, creating a very crowded center and forking c7 & f6. black resigns. Thank you to zed2 for the good game. |
2 comments
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