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ANNOTATED GAME

The martyred pony.
boogie_knights (1635) vs. anotherminorpawn (1695)
Annotated by: gleeful (1968)
Chess opening: Dunst (Sleipner,Heinrichsen) opening (A00)
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Pages: 12
17. h5
?! (Dubious move) Unnecessary and perhaps weakening. White needs to develop his bishop and bring his other rook into play. Nxh7 followed by Bg5 blunts my attack and looks interesting for white.
1 comment
 
17... Nd4
?! (Dubious move) Blissfully unaware of the dangerers of Nxh7, I try to bring my knight into the struggle on the kingside.
1 comment
 
18. Qd1
?! (Dubious move) Retreating the queen to defend against a minor threat (Nxc2), this relieves pressure on my kingside. Developing the bishop or Nxh7 (again) is better.
1 comment
 
18... h6
The thought was to force the knight to retreat, but actually taking the knight would allow Bxg5, trading my rook and pawn for a knight and bishop, which would remove my greatest asset, the rook battery, and allow white to bring his other rook into play. This does prevent the previously mentioned Nxh7 followed by Bg5 threat, as well as prevent h6, so it's not all bad.

 
19. Nh3
c3 is probably better, forcing my knight to retreat and preparing for an eventual d4 to open up the game. As mentioned last move, the knight is safe on g5 as taking it allows Bg5, winning my rook.

 
19... Bc5
Moving my bishop to the critical diagonal.

 
20. Kh2
Always good to move the king out of the line of fire, but Kh1 may have been better.

 
20... Nf3+
! (Good move) Sacrificing my knight to open the f3 square. My queen was clamoring to move and the rook blocked her path. I considered Qf7, followed by moving my knight off of the a7-g1 diagonal, and Bxf2, but that seemed far too slow.

 
21. gxf3
If 21. Kh1, then ...Nh4 followed by ...Nxg2 accomplishes much the same thing.

 
21... Rf6xf3
Things get interesting here and I'm not sure I even see all the possibilities of the next few moves, much less be able to write about or explain them. 22. Ng1 Qh4 23. Nh3 (Kg2 Rxf2 24. Rxf2 Rxf2 25. Kg1 Qh2#) Bxg2 and one of the knights fall.

 
22. Qe2
Helps protect the f pawn, but it's a weak defense. White really needs his other rook and bishop in play, but there's no time to do that now.

 
22... Qh4
Pins the h3 knight and indirectly pins the g3 knight because of Qxh3 . Threatens Rxf2 23. Rxf2 Rxf2 , winning the queen.

 
23. Kg2 Qg4
I felt like I needed an extra piece in play, to prevent the king from escaping, so decided to bring the knight over. This protects my rook and allows Nf6. It looks like the knight is unneeded since Bxf2! leads to 24. Rxf2 (Nxf2 Rxg3#) Qxg3 25. Kf1 (Kh1 Qh3 26. Rh2 Rf1 26. Qxf1 Rxf1#) Qxh3 27. Kg1 (or Ke1 Qh1 28. Qf1 Qxf1 wins at least a rook and may lead to mate) Rxf2 wins a queen for a rook.

 
24. Kh2 Nf6
Bxf2 seems to win here, though these lines were worked out by hand on the analysis board, so I'm probably still missing something: 25. Nxf2 Qxg3 26. Kh1 Qh4 27. Nh3 (Kg1 Rg3#) Qxh3 28. Qh2 Rxf1# 25. Rxf2 Qxg3 26. Kh1 Qxg3 27. Kg1 Qg3 28. Kg1 (Kf1 Rxf2 29. Qxf2 Qxf2#) Rxf2 29. Qxf2 Rxf2 followed by ...Qh2# or Qg2#.

 
25. Rg1 Nxh5 26. Rg2
The time taken to move the knight into position allowed white time to regroup. If he can move his bishop out and bring his other rook into play, he may have a viable defense, but there's still no time. If Nxh5, then Qh3#. 26. Be3 Bxe3 leads to a more restrictive version of what we arrived at next move because the king doesn't have g1 as a flight option.

 
26... Qh4
Pins the knights again with the same threat, though Kg2 is no longer available to break the pin.

 
27. Be3
Allows the other rook to protect the back rank and attempts to protect the pawn, but again, it's too late. If Kg1 to help protect the f pawn, then Qxh2 removes protection from the f pawn.

 
27... Bxe3
Since the goal was to remove the f pawn protecting the g3 knight, capturing the bishop or pawn works just as well.

 
28. fxe3 Rxg3
White resigned. 0-1 29. Rxg3 Qxg3 30. Kh1 Qxh3 31. Kg1 (Qh2 Ng3 32. Kg1 Rf1 33. Rxf1 Qxf1#) Ng3 32. Qg2 Qxg2 33. Kxg2 Nh5 leaves black with a knight and connected passed pawns, more than enough to win. 29. Kg1 Qxh3, after which black should give up on mate and trade down to the won endgame mentioned a moment ago. Please feel free to message me if you have comments, questions, or find any mistakes (I'm sure I left a ton of them - think of them as Easter eggs). :)

 

Pages: 12