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1. e4
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This games stand as a prove that mistakes are the product of relaxing our mind in a simple position. |

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1... e5 2. Nf3 Nc6 3. Nc3
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3.-Nc3 its not very popular anymore beacause white rarely gets a solid advantage out of the opening. |

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3... Nf6 4. Bc4
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4.-Bb5 was better, entering into a delayed "Knights atack" variation of the Spanish. |

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4... Bc5 5. d3 d6 6. Bg5
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Be3 was better. |

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6... h6
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A mistake. |

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7. Bh4
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7.-Bxf6 gxf6
8.-Nh4 and white its winning the battle on the blockade of the double pawns.
7.-Bxf6 Qxf5
8.-Nd5 Qd8
9.-c3 and white its better. |

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7... Bg4
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Mistake. g5 was the indicated move. |

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8. a3
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Bxf6 was still posible. |

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8... g5
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Black finally reacts. |

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9. Bg3
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The main point of it, its that with the Bg3, white may move h3, but he can not move g4 getting rid of the pin. |

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9... Nd4
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Not to use the pin as to play c6 and control the key square d5. |

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10. h4
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apparently a dinmamic reaction but the move 10.-Nb5! seems the best. |

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10... Rg8
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The timmid 10.-...Nh7 was also possible, as to inhabilitate 11.-hxg5 beacause of 11.-...Nxg5 or also, answer any move with 11.-....Qf6
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11. Qd2
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Loses a piece, Nb5 was indicated. |

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11... Bxf3
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CLear its that 12.-gxh3 Nxh3 13.-Kd1 Nxd2 its a resignable positon. |

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12. O-O
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12.-gxf3 Nxf3 its a laughable matter.
Altough the textual, castilng into it.... |

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12... gxh4 13. gxf3
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Loses the queen but the bishop was already lost.
13.-Bxh4 Rxg2
14.-Kh1 Rxf2
15.-Kg1 Rg2
16.-Kh1 Rxd2
17.-Kg1 Rg2
its a long and FORCED windmill combination that wins the quen, three pawns and the bishop. |

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13... Nxf3+
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The rest require no comments. |

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14. Kh1 Nxd2 15. Rfg1 hxg3 16. Rxg3 Rxg3
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Black has no objection in exchanging. |

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17. fxg3 Nxc4 18. Kh2
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White's move was by all means inaccurate. |

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