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ANNOTATED GAME

140th GK tournament
vectevs (1695) vs. fixxxer (2042)
Annotated by: charleshiggie (2222)
Chess opening: Nimzo-Indian defence (E20)
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Pages: 1234
13. Nf3
So white continues with sensible development.

 
13... f6
This is given as the 2nd mistake in the match by the Gameknot computer, which prefers Nc7 14. Be2 Bd7 15. Rd1 Qe4 16. Bd3 Qg4 17. Qd4 Qxd4 18. Nxd4 e5 19. Nf5 Ba4 20. Rd2 Nb5 21. Ne7+ Kf8. There is some logic in f6. With a white squared bishop left, black should be putting his pawns on black squares and black has a plan of e6-e5, but white has a plan of getting rid of queens.
2 comments
 
14. Qd4
This is a reasonable plan. Be2 followed by Rd1 also seemed quite reasonable to me (maybe on move 13 and 14 instead of Nf3.)
1 comment
 
14... Qxd4
Black takes.

 
15. Nxd4
White takes back. Also recapturing with the pawn to try and prevent e6-e5 was equally good.
1 comment
 
15... e5
Black carries out his plan.

 
16. Bc4+
White throws in a check. This is another good move by white, developing with tempo.
1 comment
 
16... Kf8
The king moves.

 
17. Bxa6
But this is a mistake, exchanging off a poorly placed knight for a well positioned bishop. Gameknot prefers 17. Nb5 Bd7 18. Nd6 Bc6 19. f3 Rab8 20. Rd1 Ba4 21. Rd2 Nc7 22. Bd3 g6 23. O-O Rd7 24. Bc4 Rbd8 25. b5 with an advantage equivalent to two pawns.
1 comment
 
17... exd4
Black also has this move, taking off black's well-placed knight.
1 comment
 
18. Bc4
So the bishop retreats.
1 comment
 
18... dxe3
Black takes again.

 
19. fxe3
White takes back. Gameknot assesses white's advantage to be less than a pawn now (0.86)
1 comment
 
19... Ke7
Black centralises his king, usually a good idea in endgames.

 
20. Rd1
White wisely contests the open file.

 
20... Bg4
and black doesn't fall in with white's plans. Gameknot doesn't like this, and instead prefers Rxd1+ 21. Kxd1 Bf5 22. Kd2 Be4 23. Rf1 f5 24. g4 Re8 25. gxf5 Kf6 26. Rf4 Re5 27. Kc3 Bxf5 28. Kd4 Re8

 
21. Be2
Gameknot doesn't like this either and suggests 21. Rd4 Bh5 22. O-O Rd7 23. Bd3 Bg6 24. Bb5 Rxd4 25. exd4 Rd8 26. Re1+ Kf8 27. Rd1 Be4 28. Kf2 Ke7 29. a4
1 comment
 
21... Bxe2
Gameknot gives this as a third consecutive mistake and suggests Rxd1+ 22. Kxd1 Rd8+ 23. Ke1 Be6 24. Rf1 g6 25. Bf3 Bd5 26. Bxd5 Rxd5 27. Ke2 Ke6 28. e4 Rd8 29. Ke3 Ke5 30. b5

 
22. Rxd8
White wisely exchanges rooks.

 
22... Rxd8
Black takes back.

 

Pages: 1234