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ANNOTATED GAME

Challenge from alfredjwood
sirmohammad (1200) vs. alfredjwood (2099)
Annotated by: alfredjwood (2100)
Chess opening: Evans gambit (C52), compromised defence
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Pages: 123456
57... Qd3
Black centralizes his Queen and moves to take away any meaningful move by the White Queen. Black intends to protect the rook with the queen and to avoid moving into a hurdle position with the rook.

 
58. Kg3
The White King seeks a safer post.

 
58... Ra6
The rook remains protected by the queen, and threatens Rg6 . Observe the lines and squares: Now, Blacks' Qb6 pins the white Queen, the rook is protected by his own queen and views Rg6 , where he will still be protected by his queen.

 
59. Qc5+
Although the game is lost for white, I like Kf2 as a defensive move much better than this move. The checks will end sometime, and it seems the king would be much more difficult to mate when he is within his pawns and the white queen can intervene to block the black queen or to check the Black king.

 
59... Kb3
There is no square from which the White Queen can check, and so Black makes progress. Qc6 now forks and exchanges the Queens; however, Black would like to first obtain a better position, nearer the white pawns, with his King.

 
60. Qe5
Oops! Now, Qc6 pins the White Queen.

 
60... Rg6+
Yes, Qd6 pins the White queen and exchanges. Black plays what he views as a zwischenzug, to get a better position for his rook and king when the queens exchange.

 
61. Kh2
The best escape square.

 
61... Kc2
Black again neglects Qd6 in his quest for an improved position! Still not playing Qd6! In retrospect Qd6 is the fastest way for Black to end the game.

 
62. Qf4
Oops! White also missed ... Qd6. Still, this appears to be the best move. It is always dangerous to leave two important pieces on the same line. However, the White queen denies h6 to the rook.

 
62... Qd6
The exchange is forced. In conclusion. White finished the opening with the initiative. White focused on the play on e5 while Black was most concerned with gaining the initiative, and was willing to give material in order to have it. Once into the middle game, White was intent on carrying out his attack and Black developed his plan to use the queenside pawns to produce a queen. Still, Black had to respect White's attack while husbanding the pawns. Once the initiative changed hands, Black began trading pieces in order to reach a pawn ending. In the ending, White may have lost tempi and Black played to conserve tempi and to queen. The race to queen was a draw, but White had to give up his rook in order to get his queen. That left Black with an overwhelming material advantage and Black played to exchange Queens. The game was decided by tempi. Black developed his pieces earlier and even though a knight short (for two pawns), he slowly encroached on the space and his pieces gained force. White may have been intent on his attack just a little longer than prudent. It's hard for an attacking player to give up the attack. White's loss of tempo left him with a backward end game. Here are some lessons from this game: 1. It is worthwhile to pause when the pawn structure becomes fairly certain and to see the board as if the pieces were removed. Then one can see the probable endgame and can husband and position the proper pawns and hold the right pieces. 2. Serendipity loses to planning. In the middle game, players often have their full focus on the tactical possibilities. It is important to pause and plan. 3. The danger in offering a gambit is that if the opponent withstands the attack, he usually gets the better endgame. 4. Time and space offer temporary advantages and must be respected on every move of the game. The questions are always: Who has the initiative? Can I gain/lose tempo? How can I empower my pieces (Gaining space)?
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Pages: 123456