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29. b5 axb5
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This is best of a bad bunch. |

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30. axb5
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What about Re6 followed by Rg6? Getting the rook off the back rank, being maybe a stronger defence. Next move g6? prevents the rook from using that square. |

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30... g6 31. Qd3
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A nice central position for the Queen. |

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31... Re6
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I feel Qc8 may have been better now that the g6 square is unavailable, freeing up d8 for the bishop if required. |

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32. Rde1
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The obvious choice. |

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32... Rxe1
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Pretty much forced. |

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33. Rxe1 cxb5
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Now white has finally achieved his strategy of getting linked passed pawns! |

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34. c6 Re7
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Only a matter of time now. |
1 comment
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35. Rxe7 Qxe7 36. g3
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This move was important in opening up an escape route for the King as well as preventing Bf4. |

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36... Bf6
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What else has Black got? |

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37. Bxf6 Qxf6 38. b7
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Not that it matters too much but Qe5 is a stronger defence in a losing position. |
2 comments
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38... Qa1+ 39. Kf2 Qb2+
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Again Black should have taken the opportunity of Qe5 instead. |

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40. Qe2 Qd4+
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Qf6 would have delayed the inevitable a little longer. |

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41. Kg2
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Resignation was very appropiate here. An interesting game.
I felt Black played too passively. Black allowed White to develop comfortably without ever really putting the question to him. White managed to utilize the advantages of force quite effectively. White had control of territory,space,area etc. Black did not effectively contest these important advantages. In addition the erection of a superior pawn formation by White snuffed out any counterplay. Playing the Caro-Kann defence requires patience. But development is the key. Black must not fall into the trap having a purely defensive mindset.The pawn formation in the 'Advance Variation' gives White an advantage in space. But the draw back for this is that the centre can be undermined by say ...f6 and ...c5. White obviously has better freedom and co-ordination of minor pieces in this variation but cannot directly attack. So this where careful placement of pieces is required by Black and development paramount! Blacks best chances lay in a Queenside attack, and it must actively seek to create some weakness in the Queenside pawn structure then bring in as many pieces as possible into attack. I feel an annotated game should be simply explained whilst conveying the basic strategic, and tactical concepts. I have always been adverse to complicated analysis, involving multiple lines running many moves. For what end? A game that is simply explained showing the process involved in the win/defeat is much better for those trying to grasp the concept of strategy. I hope this game assists those up and coming players, and also gives some amusement to those more experienced ones. |
2 comments
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