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17. Ne3
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Perhaps more testing - if no real improvement - would have been 17.Rae1, with the idea 17...exd5 18.Bg7! Black's reply, 17...Rc5 18.Nf4 Ke7 would have retained Black his advantage, though. |
1 comment
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17... Rg8 18. Ng4
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Permits Black to lock up the bishop on h6. Instead 18.Bf4 would have kept some freedom of action. Too bad about the exchange of minor pieces. When behind, sometimes one must accept the exchange of pieces to avoid incurring worse. |
2 comments
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18... g5
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(!) A kidnap operation. The bishop may be redeemed, but only at a cost! Black's advantage is quite substantial now. White almost completely bereft of resource. |
1 comment
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19. Rae1 Bd6 20. Red1 Rc6 21. Rf3
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With the aim of doubling rooks? Targets are elusive. Instead, White might have tried a jailbreak by 21.h4, but after 21...gxh4, just about the only safe move for the White knight would be 22.Nf2. Not very encouraging. |

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21... f5
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That mass of Black pawns alone would be a game breaker. White has nothing with which to oppose it. |
2 comments
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22. Ne3
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No use is 22.Rfd3 fxg4 23.Rxd6 Rxd6 24.Rxd6 Ke7 25.Rd4 Rg6 and Black wins the bishop. |
2 comments
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22... Rg6 23. Bxg5
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Biting the bullet. 23.Rh3, Bc5 lost the knight instead. |
2 comments
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23... Rxg5 24. c4 Ne5 25. Rf2
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Black's close-order march is leaving no opening for White to attack. |

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25... Bc5 26. Re1 f4
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More material falls off. One way or another, here, Black wins at least the exchange. White opts for what seems to be the least expensive way. |
1 comment
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27. Rxf4 Nd3 28. Rff1 Nxe1 29. Rxe1 Re5
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Now a whole rook ahead, White eliminates Black's last remaining mobile troops. Though after 30.Kf2, objectively strongest would be ...Rc6-c7-f7ch, I'd probably cut to the chase, and wipe out White's pieces at once: 30.Kf2 Rxe3 31.Rxe3 Bxe3ch 32.Kxe3 Rxc4. With no play left, White resigned. In this game, White's prospects vanished with the disappearance of his centre. Reliant upon piece play, White could find no worthwhile targets in the carefully solid position crafted by Black. Once fully developed, Black's game developed the unstoppable crushing momentum of an avalanche. It all seems so ... inevitable. |
3 comments
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