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ANNOTATED GAME

Online blitz game
Guest304288 (1600) vs. Guest297169 (1650)
Annotated by: alloutwin (1200)
Chess opening: Queen's pawn game (D02)
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Pages: 123
13... Ne4+
If this was a correspondence game i would most likely have analysed thoroughly and decided to quietly retreat. However a move like this is excellent for a blitz game with too many threats and variations to calculate besides the obvious.

 
14. Kd3
White assumed that he couldn't take the knight on e4, and certainly it looks bad after 14. Nxe4 dxe4 15. Kc1 (for example) Nb3 , losing the queen. However the computer suggests that it is the best move

 
14... Nxc3
This move was unnecessary, far better would have been 14...f6. This move reduces the number of pieces in the attack, thus reducing the threat the attack carries

 
15. Kxc3 Bd7
A quiet move planning to bring the final piece into play, the rook on a8. However it turned out to be a massive mistake as it left the knight en prise, and had white played 16. Qxd4 I would have been forced into a queen exchange, and lost the whole attack.

 
16. Nxd7
According to the computer this is the second best move to play, though during the match it was the only move I had seen

 
16... Rac8+
Following through with my plan without recalculating meant I didn't realise the knight could block this check.

 
17. Nc5 Rxc5+
Having committed so much into the attack already i decided to just keep pressing forwards, and what better way to do so than with an exchange sacrifice

 
18. Kxd4
A critical mistake by my opponent, had he taken the rook the position would be roughly equal although thats difficult to see in a blitz game. The move played allows my rooks to infiltrate and show how powerful they can be working together with the queen once most pieces have been removed from the board

 
18... Rc4+
Double check

 
19. Kd3
Ke5 gives mate in one

 
19... Rxf4
If 20. exf4 then 20...Qd4 21. Ke2 Qe3#

 
20. Qe2
White correctly doesn't take the rook, but better would be c3 to block my next move

 
20... Rd4+
Again white cannot take the rook without losing to Qxd4#

 
21. Kc3 Rc8+
Brings the other rook across to help close the net around the king. At this point my time was significantly low due to trying to calculate all the attacking moves. But from here my opponent finds he needs to take longer over his moves, allowing me some freedom

 
22. Kb3 Bxe3
If Qxe3 then Rxb4 wins the queen

 
23. c3
This move had me struggling for a few seconds until realising..

 
23... Rdc4 24. Qf3
A very strange move, and according to the computer even Qxe3 is better since checkmate in 8 is now possible

 
24... Rc4xc3+
Naturally

 
25. Kb2 Bc1+
Miscalculation under time pressure here. I thought i would win the queen, however...
1 comment
 
26. Rxc1
Taking the queen now allows Rxc8 with a back rank checkmate.

 

Pages: 123