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tactical_abyss 21-Feb-13, 18:29 |
![]() 95% of all my sacrifices will occur in 3 to 5 moves! View them for fun and laughter,to learn what not to do if you were my opponent,or maybe exactly what you should do if you were me.Some of the games will be against beginners,others will be against players as high as perhaps 2100 established.Some of the games that I present will not be a win by mate,but a win by timing-out my opponent,even when i'm down tons of material.Its sort of my instruction string for many players who are simply not as adept as they think they are in tactical ploys,seeing the forks,ex-ray attacks,pinwheeling effects with central control and many more issues.The point here is that way too many blitz players are simply overconfident in their abilities to reign in a mate in a 3 minute game when their opponent(me)throws every conceivable learned trick in the book at them including stall tactics.Just being up a Queen in material does NOT guarantee you will defeat the senior master...well,not many times in fast time controls like 3 to 5 minutes.Alot of the players reading into some of the following games will be saying..."well,look how dumb TA's opponent played...I would never had made that move!"In reality,this is easier said than done with extreme time pressure and when i'm throwing multiple attacks at you like a meteor shower! But you may post a major piece sac(in blitz) in this thread too...if you have the talent! These games are not for the faint of heart,so beware! This first game is a time-out of my opponent,but I was wittling his advantage down right from the opening,so its a very good blitz tactic learning game.So many of my blitz opponents fall for my 7th move,I have lost count!Take a good look and set up the pieces,atleast up to move #8: [Event "GameKnot Blitz"] [Site "gameknot.com"] [Date "2013.02.21"] [Round "-"] [White "tactical_abyss"] [Black "jmagg"] [Result "1-0"] 1. e4 d6 2. Qh5 Nf6 3. Qxf7+ Kxf7 4. Nc3 e5 5. Nf3 Be7 6. Bc4+ Be6 7. Ng5+ Ke8 8. Nxe6 Qd7 9. d4 c6 10. Nxg7+ Kf8 11. Ne6+ Ke8 12. Ng5! b5 13. Bf7+ Kf8 14. Be6 Qb7 15. dxe5 dxe5 16. Nf7 Ng8 17. Nxh8 Nd7 18. a3 Ndf6 19. O-O Bc5 20. Nf7 Qe7 21. Bb3 a5 22. Bd2 a4 23. Ba2 Kg7 24. Ng5 Nd7 25. Ne2 Nh6 26. Ne6+ Kf6 27. Bg5+ 1-0 Note...by move #10-13 ect... I could have drawn by repetition already...but thats not good enough for me!Onward! In the end,even though my opponent timed-out,I would have captured his Queen on move #28 or his Bishop ect ect....so his advantage would have been reduced to ashes with the constant pinwheeling effects with my Bishop and Knight in the endgame.At that point,even if we both had a half hour added,he would have lost anyway...most definitely! Ok,more to come,but that it for now!I plan to have atleast 20 or 30 more games like this over the months in this post.But I have to start somewhere! |
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tactical_abyss 21-Feb-13, 18:40 |
![]() ![]() ![]() ![]() I know,I know...you would not have made those moves if you were my opponent! Perhaps not,but if they were fast blitz games,think again!I'm not going to give you that incremental time to squeeze play me!Your on my battlefield and you play my way if i'm going to give you 9 points out of the shute!Or 3 points out of the chute,like that 3rd link! |
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tactical_abyss 21-Feb-13, 19:39 |
![]() [Event "GameKnot Blitz"] [Site "gameknot.com"] [Date "2013.02.21"] [Round "-"] [White "tactical_abyss"] [Black "thebiz"] [Result "1-0"] 1. e4 d6 2. Qh5 Nf6 3. Qxf7+ Kxf7 4. Bd3 Nc6 5. Nf3 h6 6. Nc3 Be6 7. Be2 Bg4 8. O-O Qd7 9. d3 e6 10. Be3 a6 11. d4 Nb4 12. Rac1 Be7 13. Rfd1 Rad8 14. a3 Nc6 15. e5 Nd5 16. Nxd5 exd5 17. c4 dxc4 18. e6+ Bxe6 19. d5 Bxd5 20. Rxd5 b5 21. a4 Qe6 22. axb5 axb5 23. Rxb5 Kf8 24. Bxc4 Qg4 25. h3 Qg6 26. Bb3 Ne5 27. Nxe5 dxe5 28. Rxc7 Qb1+ 29. Kh2 e4 30. Rf5+ Ke8 31. Ba4+ Rd7 32. Rxd7 Qa1 33. Rd4+ Qxa4 34. Rxa4 Rf8 35. Ra8+ Kd7 36. Rfxf8 Bxf8 37. Rxf8 Ke6 38. b4 Ke7 39. Rh8 Kd6 40. b5 Kc7 41. b6+ Kb7 42. Rh7 Kb8 43. Rxg7 Ka8 44. Bf4 h5 45. Ra7# 1-0 Here is a resignation from a 1500+(almost 1600) player by move #37 in a 5 min game.Again,I sacrificed my Queen on move #3: Event "GameKnot Blitz"] [Site "gameknot.com"] [Date "2013.02.21"] [Round "-"] [White "tactical_abyss"] [Black "hellvictory"] [Result "1-0"] 1. e4 c5 2. Qh5 Nf6 3. Qxf7+ Kxf7 4. d3 c4 5. Nf3 cxd3 6. Bxd3 Nc6 7. O-O Qc7 8. Na3 a6 9. Nc4 b5 10. Ncd2 Nb4 11. a3 Nxc2 12. Ra2 e5 13. b4 Nd4 14. Nxd4 exd4 15. Rc2 Qe5 16. Nf3 Qe7 17. e5 Nd5 18. Be4 Bb7 19. Rc5 Qxc5 20. bxc5 Bxc5 21. Re1 Ke6 22. Bb2 h6 23. h4 Raf8 24. Nxd4+ Bxd4 25. Bxd4 Rf4 26. g3 Rg4 27. f3 Rxg3+ 28. Kh2 g5 29. Kxg3 gxh4+ 30. Kxh4 a5 31. f4 Bc6 32. f5+ Kf7 33. e6+ dxe6 34. Bxh8 e5 35. Rc1 Ba8 36. Rc5 Nb6 37. Bxa8 Nxa8 Black resigned. Let me add...yes,there is a big difference between a 2500 player and a 1588 player.BUT,but but.....a Queen sac my friends!Come on now!Just a bit of technique,better defense in the game above and I should be crushed!!!!But it dosen't happen to me often.Out of say 10 sac games with random opponents,I will probably LOSE two of them and win eight of them.Out of say 25 sac games,my opponent in a 3 min game will time me out perhaps 1 time. Technique,controlling the center,radical Knight moves in the initial closed games,then perhaps Bishop delays and retreats on the long diagonals using averted vision is key.And don't forget tht perfect mouse I mentioned in another thread!If its too light or too heavy,put it in your drawer!I use a 10 dollar mouse Memorex model MX 4200.Its so old,that 5 foot of moss is growing on it!(ha,ha,just kidding).But yes,I placed my HP mouse that came with my system aside.Its way too light for fast blitz play,even though its a bit more ergonomic than my memorex. |
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tactical_abyss 21-Feb-13, 19:44 |
![]() Sure!Maybe tomorrow or the weekend,i'll post some Queen sac games from the black side! But i'm getting tired.This wears me out! |
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tactical_abyss 22-Feb-13, 11:52 |
![]() on move #25.Rf1.I captured his Rook with my Bishop then recaptured his second Rook with my Rook and his game rapidly disintegrated. Now,what is in the minds of the readers?Oh...TA,he was only a 1600+player!Well,so what?I have done it to 2200 rated players also.Its just that I do not find too many 2100-2300 players playing blitz in the 3 or 5 min GK blitz room.When I do,I will win using my Queen sac and post!Ok?????So,in the meantime,I give you what I got!Patience!!!!My strategy,however,is that against a 2100-2200 player I usually play to time-out that strong opponent,not mate him,since of course,he may have the blitz strength to defeat me,but not necessarily the well tuned time allotment strategy to overcome all my ultra fast blitz moves/stall moves to move in FAST ENOUGH to not only mate me,but do it in under 3 minutes.So yes,even 2100-2200 players do not frequenly win against my sacs,whether it be a Queen sac or a Knight Sac.One slip,for example,or overshoot on the wrong square will be their demise!Keep in mind,I have trained in blitz with some of the best in the country and at Washinton Sq Park in NYC.So just because someone with a 2200 rating is a Queen up on move #3,that ALSO does not guarantee he will win against the abyss,regardless of his rating.There is one 2300+player I sacrifice pieces with all the time and I consistantly beat him on time.I will not mention his name yet...until the next time I defeat him in blitz with my sacrifice,then I will post.This way,there is no discrepancy on the game or that i'm making up stories. So as the game's roll in,i'll try and get more 2000+rated players or 2100+player blitz game wins posted as soon as they appear in the GK blitz rooms!But hey,1600?Thats a strength of average playing level as far as I believe,so this player being up the equivalent of 3 major pieces(Q=N+N+B or B,N,B or B,B,N ect ect) then hey...he still should be able to defeat me,right??????So,I don't want to hear or even have the readers "think"that i'm taking advantage of a 1600 player for an easy win!You think its easy to win being a Queen down by move #3...and playing the black side yet?Ahhhhh...No!A 1600 rating is nothing to laugh at! So here goes: [Event "GameKnot Blitz"] [Site "gameknot.com"] [Date "2013.02.22"] [Round "-"] [White "leelou"] [Black "tactical_abyss"] [Result "0-1"] 1. e4 e6 2. d4 Qh4 3. Nc3 Qxf2+ 4. Kxf2 Be7 5. Ke1 d6 6. Nf3 a6 7. Bd3 Nc6 8. d5 Nd8 9. Rf1 Nf6 10. Bg5 O-O 11. Bxf6 Bxf6 12. Qd2 b5 13. a3 Nb7 14. dxe6 Bxe6 15. Qe2 Bxc3+ 16. bxc3 Nc5 17. e5 Rae8 18. Kd2 f6 19. exd6 cxd6 20. Rfe1 f5 21. Qf2 h6 22. Nd4 Ne4+ 23. Bxe4 fxe4 24. Qe3 Bc4 25. Rf1 Bxf1 26. Rxf1 Rxf1 27. Qe2 e3+ 28. Kd3 Rf2 29. Qh5 Rd2# 0-1 |
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tactical_abyss 22-Feb-13, 21:27 |
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tactical_abyss 22-Feb-13, 21:42 |
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tactical_abyss 22-Feb-13, 21:58 |
![]() In the following 5 min blitz game with a strong 2130 rated opponent who has been on the site since 2005,my goal was not to mate him,but run his clock down to zero and time him out.The stalling power of my complex Rook movements and my King shuttling around... was racking my opponents brains.I could easily observe his think time increasing as his clock was moving closer and closer to zero.Then came the grim reaper of time,and his loss.He was up a total value of 7 points which included his Queen,yet he could not mate me in a full 5 minutes. [Event "GameKnot Blitz"]5 min/0 [Site "gameknot.com"] [Date "2013.02.22"] [Round "-"] [White "tactical_abyss"] [Black "bigm752003"] [Result "1-0"] 1. e4 e6 2. Qh5 Nf6 3. Qxf7+ Kxf7 4. e5 Ne4 5. d3 Nc5 6. Nf3 Be7 7. d4 Nca6 8. Bc4 Rf8 9. O-O Kg8 10. Bd2 b6 11. d5 Nc5 12. b4 Ba6 13. b5 Bb7 14. Nc3 Rf5 15. a4 Qf8 16. a5 Rxf3 17. gxf3 Qxf3 18. a6 Bxd5 19. Bxd5 exd5 20. Rfb1 Ne4 21. Nxe4 Qxe4 22. Rd1 Qxe5 23. Re1 Qf6 24. Rab1 d6 25. Rb3 Nd7 26. Rg3 Rf8 27. Kh1 Ne5 28. f4 Nc4 29. Bc1 Qh4 30. Rgg1 Bf6 31. Rg3 Qh5 32. Kg2 Qf5 33. Rd3 Qg4+ 34. Kh1 Bh4 35. h3 Qg6 36. Re2 Qf5 37. Kh2 Qg6 38. Rg2 Qe4 39. Rd1 Rxf4 40. Rdg1 Rf7 41. Bh6 Qe5+ 42. Kh1 1-0 He times-out and loses. The lesson here is(if you go through all the moves is)....multiple counterattacking both on the wings and center,which creates a defensive backflow and loss of tempo on a few of his pieces,especially in the "A"file.Then the final connected dance of my Rooks combined with some Queen checking given to black,a few ultra fast King stall movements as his precious last few seconds begin to strangle my opponent. If you read his profile,he is an experienced blitz player.Very tough indeed!But NOT tough enough,i'm afraid!!! Take note at how many point values he is up after move #42. Its a total advantage of 7 points!So,what is that you say about how dumb it is to sacrifice my Queen in the opening and that I will lose????Hmmmmm....lets see,is that the 1000th time I heard that or the 5,000th time?So you would definitely have done better in time and position and tactics than the 2130 rated player????Hmmmmm,I see.Where have I heard that before?In an echoing cave,I believe! (The above paragraph is solely meant for the overconfident blitz players!) So,you think timing-out a 2130 player and winning that way is boring?Well,if you want to get good at blitz chess,timing-out opponents is par for the course!In more serious OTB or corresp blitz competition,timing-out opponents with or without sacing a piece is better than drawing with that opponent.It gains valuable points,draws gain less and losses even "lesser"! Final position below... TA vs bigm752003: I had 40 seconds left on my clock when my opponent timed-out and lost. |
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tactical_abyss 22-Feb-13, 22:16 |
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tactical_abyss 22-Feb-13, 23:29 |
![]() So,the lesson goes on.... But,but,but.... I have been asked a good number of times,well don't you lose in the GK blitz room???? Answer:Yes! And I get a number of draws as well! 1.I estimate that for every 10 blitz sac games I play,I will lose 2 games on average. 2.For every 20 blitz sac games that I play,I will get about 2 or 3 draws,either by me forcing the draw or my opponent. 3.For every 3 to 10 min blitz game I play straight up with no sacrifices,I will win about 98% of all my games...on this site and others. So,yes,I will post some of those losses and draws of mine in the future.Drawing through repetition is fairly common in many blitz games.An opponent just a few hours ago forced a draw on me.So no,I am not invincible!I'm just a bit like greased lightning to try and hold on to for a win or draw,but it does happen!So for learning purposes,I will show you how a lucky few escaped the abyss!....stay tuned! |
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tactical_abyss 24-Feb-13, 09:36 |
![]() move #31!!!!So,even though I was a Queen down,I began to whittle down my opponents lead throughout the game and then completely dominate the board with all my 8 pawns in an intense dust storm of wood.By move #37 my pawn on f7 was about to regain my Queen back,but my opponent was apparently so baffled and so dazzled by the storm,that he simply resigned.Yes,I know...he was only a 1200 player and he just started on GK with no regular corresp games yet.Well,welcome to GK!!!But again,as I said before,when the blitz game starts with a 1200 rated player,I have no idea what their true blitz strength is.It could be high or low. I judge this player to perhaps be around 1300-1400 from his moves.He should have picked apart my pawns alot earlier,took better central control of the board and did not come into my territory with his Queen that early.His Queen was then subject to attack with the pawn storm! Well,atleast this game is a learning tool for those players below 1500 in rating in NOT what to do as black! Enjoy my slaughter!And a slaughter being 9 points down from move #3!!! [Event "GameKnot Blitz"] [Site "gameknot.com"] [Date "2013.02.24"] [Round "-"] [White "tactical_abyss"] [Black "vonpaulus"] [Result "1-0"] 1. e4 e5 2. Qh5 Nc6 3. Qxf7+ Kxf7 4. Bc4+ d5 5. Bxd5+ Be6 6. Bxc6 bxc6 7. Nf3 Bd6 8. d3 Nf6 9. O-O Rf8 10. Ng5+ Kg8 11. Nxe6 Qe7 12. Nxf8 Rxf8 13. Nd2 Bc5 14. Nf3 Ng4 15. Bd2 Qe6 16. Bc3 Bd4 17. Bxd4 exd4 18. h3 Ne5 19. Nxd4 Qd6 20. Nf5 Qf6 21. f4 Ng6 22. Rab1 Ne7 23. Nxe7+ Qxe7 24. Rf2 Qc5 25. g3 g5 26. f5 Kg7 27. Kg2 Kf6 28. Re1 Re8 29. c3 Qa5 30. b4 Qa3 31. e5+ Rxe5 32. Rxe5 Kxe5 33. f6 Qxc3 34. f7 1-0 |
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tactical_abyss 24-Feb-13, 10:00 |
![]() But he failed. Why?Are you thinking that a 1300-1400 player cannot win against a 2500 player if I give him a gift of 3 major pieces or my Queen from the beginning of the game?Sure he can win!Thtas the idea....to even the odds a bit,or more,in HIS favor!!!!Its just that he did not follow through on many of the basics in opening chess theory.Reading about chess theory and opening principles is not enough.You must know how and when to apply them.If my opponent above began to simply exchange or atleast attempt to exchange piece for piece,then by the open endgame,he should have been able to reign down a thousand anvils on the abyss!So even a 1200-1300 rated player should be able to defeat the senior master! Burn games like this into your memory,atleast the ones still learning chess and/or those who want to improve their blitz games.It a lesson taught the hard way,but it the BEST way to show players like vonpaulus and others that material advantage means NOTHING,if you do not follow through on a few simple tricks that even a 1300 player can accomplish! TA |
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tactical_abyss 24-Feb-13, 10:25 |
![]() Notice blacks doubled pawns,disconnected "a"pawn,exposed King open to pawn attacks and the weak position of blacks Queen.What good is blacks Queen doing on the "a"file?Answer:Nothing. Notice right after that on move 31....Rxe5,that is a big capture error,since it allows my f pawn advance towards the f8 Queening square.And I would have Queened,indeed. Position just prior to blacks resignation: Note that I have reduced blacks point value lead to only a 3 point value(the equivalant of only one major piece). |
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tactical_abyss 04-Mar-13, 11:57 |
![]() Mor[Event "GameKnot Blitz"] [Site "gameknot.com"] [Date "2013.03.04"] [Round "-"] [White "tactical_abyss"] [Black "grainforest"] [Result "1-0"] 1. e4 e5 2. Qh5 d6 3. Qxf7+ Kxf7 4. Bc4+ Be6 5. Bxe6+ Kxe6 6. Nf3 h6 7. d4 Be7 8. Be3 Nf6 9. Nc3 Rf8 10. O-O-O Kf7 11. dxe5 Nfd7 12. exd6 Bxd6 13. e5 Bb4 14. Nd5 a5 15. c3 Be7 16. Nf4 Kg8 17. Ne6 Qe8 18. Nxc7 Qf7 19. e6 Qf6 20. exd7 Nxd7 21. Rxd7 Rad8 22. Nd5 Qe6 23. Nxe7+ Kh7 24. Rxd8 Rxd8 25. Re1 Qxa2 26. Bd4 Rf8 27. Re3 Qf7 28. Ng5+ hxg5 29.Rh3++ mate 1-0 |
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tactical_abyss 04-Mar-13, 12:38 |
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tactical_abyss 04-Mar-13, 12:43 |
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tactical_abyss 04-Mar-13, 12:51 |
![]() This is a new opponent on GK,with only 1 corresp game.Welcome to the blitz room! My opponent here decided to develop badly and move his Queen out too early subjecting it to all kinds of beatings,whippings,exrays and nuclear abyss bombs!His comment in the game was..."no way!"Hmmmmm...yes,way!My way!Now this player,was stronger than my opponent in the prior game above,thats why it took me 62 moves to win as opposed to 29 moves.So obviously at times it was double edged.But I wore his blade down pretty quickly as you will see. Reading about opening theory and proper play does no good if you do not know how to employ what you read.And it also does no good against my highly improper play in the opening if it is polished over with extreme knowledge of theory and exploitation of every weak square that my opponent has.Its called wisdom and experience.Is this player simply a bad player?No!Infact,he made several strong moves in the game equivalent to say a good average player...maybe,say a 1600 rating,but then followed through on a blunder or two and "allowing me"central domination with my deadly rooks as in the game prior to this one.Equal exhange WITHOUT exposing your King on the 6th rank(like the game above)and patience by allowing or forcing me to "come to you",would have been a receipe to destroy me.And yes,please....I WANT to be destroyed!!!Again,and i'll repeat it till i'm blue in the face...."so my queen sacs are silly and your going to crush me and teach me a lesson?"Hmmmm...really?I've heard that from players 1200 to 2300 in rating......18,567 times!!!!!And they still lose,i'd say on average 8 out of 10 games with me.Although a few of those against the 2000+ players I focus in timing-out,not mating....but its still a win,regardless!!!!Now crack open those books and get down to basics!Come on now,your "up"the equivalent of 3 major pieces from move #3,(a Queen of mine)!So whats the problemo?You can't win in a whole 5 minutes?No excuse!Ahhh...you need 10 minutes then???No.I set the rules.If i'm going to give you a whole Queen,its my right and privilege to set the time.If I beat you in 10 minutes,next you will be saying..."how about 15 or 20 minutes?Ha ha....ahhhhh...No. [Event "GameKnot Blitz"] [Site "gameknot.com"] 5 min/0 [Date "2013.03.04"] [Round "-"] [White "joeppp"] [Black "tactical_abyss"] [Result "0-1"] 1. d4 e6 2. Nc3 Qh4 3. Nf3 Qxf2+ 4. Kxf2 Bd6 5. e4 a6 6. e5 Be7 7. Bd3 Nc6 8. b3 d5 9. exd6 e.p. cxd6 10. Bb2 Nf6 11. Qe2 Nb4 12. a3 Ng4+ 13. Kg3 Nxd3 14. cxd3 Nf6 15. h3 O-O 16. Rhf1 Bd7 17. Kh2 Bc6 18. b4 Nd5 19. Nxd5 Bxd5 20. Rac1 Bc6 21. Rc3 a5 22. bxa5 Rxa5 23. Rfc1 Rfa8 24. Qc2 Bf6 25. Rxc6 bxc6 26. Qxc6 Rd8 27. Qb6 Raa8 28. Nd2 Rab8 29. Qc7 Rxb2 30. Nc4 Rb3 31. Nxd6 Rf8 32. Ne4 Bxd4 33. Rc4 Rxd3 34. a4 Rd1 35. a5 Be3 36. a6 f5 37. Ng3 Bg1+ 38. Kh1 Bb6+ 39. Kh2 Bxc7 40. Rxc7 Ra1 41. a7 Ra8 42. Ne2 R1xa7 43. Rxa7 Rxa7 44. Nd4 Kf7 45. g4 f4 46. Kg2 e5 47. Nc6 Ra2+ 48. Kf3 Ra3+ 49. Ke4 Re3+ 50. Kd5 f3 51. Nxe5+ Rxe5+ 52. Kxe5 f2 53. Ke4 f1=Q 54. Ke3 Qxh3+ 55. Ke4 Qxg4+ 56. Kd5 Qc4+ 57. Kd6 Ke8 58. Ke5 Ke7 59. Kf5 Qd4 60. Kg5 Kf7 61. Kh5 g6+ 62. Kh6 Qh4# 0-1 |
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tactical_abyss 04-Mar-13, 14:14 |
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tactical_abyss 04-Mar-13, 16:24 |
![]() This was against a 1800+ player,who's name I will not mention,since he is a friend of mine on GK and ask me to post,but not with his handle name. This game shows my opponent without a good plan of attack.He had no pawn advances where he needed them and no central pawn exchanges where they needed to be employed(queen side).I whittled his point lead down to 5 points,but the value of his Queen,in my opinion was perhaps only a 7 point value due to my Rook duo again checking his Queen as his clock began to tick down closer to zero.He needed to get his lady out of abyss territory!Its the beauty of timing-out an opponent when he does not have a solid attacking plan and does not "back up" his Queen with enough force to cause more than a yawn from me!That is one of the tricks in fast blitz.Once the opponent prematurely brings his Queen to me near the time his clock is going to stop and i'm ahead about 60 seconds,then its best to employ the connected octagon of death....my Rook pair!Notice,by the endgame how I still have most of my pawns and the majority of them are still controlling and dominating the center of the board!Now why is that? Thats for you to figure out! And he resigned knowing ahead of time that he would have timed-out in another 5 seconds! 1.e4,e6 2.d4,Qh4 3.Nc3,Qxf2+? 4.Kxf2,Be7 5.Nf3,d6 6.Bd3,Nf6 7.Rf1,0-0 8.Kg1,Nc6 9.Bg5,h6 10.Bxf6,Bxf6 11.Re1,Nxd4 12.Nxd4,Bxd4+ 13.Kh1,b6 14.Rb1,Be5 15.Qh5,a6 16.Rf1,b5 17.a3,c5 18.Ne2,c4 19.Bxc4,bxc4 20.c3,Bb7 21.Qg4,Rac8 22.Ng3,d5 23.exd5,Bxd5 24.Nh5,Rc7 25.Nf6+,Bxf6 26.Rxf6,Kh7 27.Rff1,Rb7 28.Qd4,Rfb8 29.Rf2,f6 30.h3,Rd7 31.Kh2,Rbd8 32.Qe3,Rc8 33.Qb6,Rc6 34.Qb4,Be4 35.Re1,Bd3 36.Qf8,Rcd6 37.Qb8,Rd8 38.Qb7,R8d7 39.Qf3,e5 40.Qg4 So the dance of my death Rooks(elephants) triumphs again!A timing-out excitement for me and perhaps a sweaty hair pulling and mouse slam and destroy event for my opponent? |
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![]() Consider this position after Black's 29th move of the joeppp vs tactical_abyss game. Bear in mind that this does not invalidate Black's play hitherto: it was incumbent upon White to find the way to win. w White still has a winning game, but what is the simplest way to go? Three moves before I noticed a back-rank mate motif that wasn't quite playable then, but now it is. Sort of. 30.Qxd8ch!! Bxd8 31.Rc8 Kf8 32.Nc4 Rc2 33.Rxd8ch Ke7 34.Rxd6 Rxc4!? 35.Rxe6ch Kxe6 36.dxc4 ... The three pawns should be able to drive home without the help of the WK. Would I have spotted this in a blitz game? Well, yes, and then again, maybe not. Yes, if I had built up my 'Blitz muscles' by playing a lot of games. That's harder these days. So right now it would be about a 50-50 call whether I'd see it with 2 minutes left on the clock. But if I'd seen it as far as 4 moves deep (easy) I would have played it, whether or not it is objectively the best move. |
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tactical_abyss 05-Mar-13, 21:24 |
![]() Yes,I think you would have seen the combinational winning moves you have above.A 1200 player...well,unknown,since I have no real idea of his true blitz strength.As you mentioned and as the case is many times....advancing the pawns in the endgame will usually do me in...the secret is out!But then my advanced secret is that if I were playing a sac against a 2100 player it would then,usually be only a Knight OR i'll play using ultra speed tactics with the intent of timing-out my opponent,not even attempting to mate....just whittling down some of that point lead of his,then speed tactics with my special switch side confusions,pawn "massing"which leaves alot of players scratching their chins for a few seconds and more delay tactics through negative tempo Knight moves,ect.But I would never sac a Queen against a 2100 player in a 5 min game,but only in a 1,2 or 3 min game with zero increment.That is key.I have my own "mental memory chart"that statistically tells me to not stupidly sacrifice my Queen against a 2100 to 2300 player in a full 5 min game.But in 3 min,I still have a theoretical edge because I have trained in the super fast blitz games to draw,stalemate & time-out even some of the strongest 2100-2300 players.But as I also said before....a player that is,say,2100 in their corresp games or their OTB games with regular time controls is most of the time NOT going to give me a game as a true 2100 blitz opponent.So when I see,say,1900 above the GK blitz board of my opponent,does that mean I am actually playing a 1900 strong player in my 3 min blitz game?Answer:No,atleast NOT most of the time! Statistically,I would say,that 1900 player will probably give me a game equivalent to a 1700 player.Where do I get my statistics?Trust me...after probably playing close to a million blitz games in my life,i'm an authority on stats,regardless of anyone disagreeing with me! Hey,its a risk,but I love taking them!I can post a few of my losses,thats no problem,but they would not be a shocking surprise as to how I lost....just like the way it can happen through the way you illustrated above,ion! TA |
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![]() What is remarkable is the power of threats that are really quite minor even with material level, let alone when the opponent has a large material plus. But even a succession of minor threats can lead to large problems. What it means is that TA never lets go of the initiative, even if the fight to retain it is prolonged. |
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tactical_abyss 06-Mar-13, 18:26 |
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tactical_abyss 06-Mar-13, 18:38 |
![]() I can only bring you into my mind to a point.What I have is a photographic memory to see piece pattern recognition in groupings and "overlays"of exchanges,outcomes and dark and light square perceptions of strength and weakness's in a split second.I know exactly how,when and where on the board,for example,to set up a momentary complex position that may be a bit weak,but "appears"complicated.This I acknowledge in advance,that my opponent will take an extra 10 seconds to "decode"that position.During that time I will either move instantly after he takes that full 10 seconds or will have thought a full 10 seconds on "his"think time to develop another overlay with pattern recognition(from prior games) to more deeply complicate the position or set up additional stall tactics.Then,perhaps,i'm already ahead 15 seconds in a 3 min game.If I have whittled his point advantage down to say,5 points and there is a full minute left on the clock for both of us,I will set up a control pattern on open files but only where his major pieces left have a reduced point value due to weak position(like a Knight on an edge file).But if there is only,perhaps, 30 seconds left for both my opponent and myself,then I combine a "speed stall"technique.That is...King shuttling,multiple pawn advances and other pieces that are to move only one square,not 2 or 3 squares.This saves a fraction of a second in time,because,a Knight,for example,must cover a "longer"distance on the board from the time you pick it up to the time you plop it down.But moving a King or a pawn by "thrusting"it forward is faster.It actually takes practice to be able to "throw"your pawn or King one square in less than a second.It also takes a perfectly weighted mouse!Too light a mouse and the movement will be erratic,too heavy a mouse and "overshoots" will occur frequently. So in summary,its alot of piece pattern recognition,weaving a spiders web of complications and reapplying that pressure over and over again.Recognizing the open squares is just as important.Understanding theory with open/closed games will make me instantly determine if I should exchange that Knight or Bishop or hold on to them.But those decisions must be "spontaneous",not 2 take a full 2 seconds to think about it....in a 3 minute game!And thats where the "experience" comes in.And of course,the element of surprise with a sacrifice many times puts my opponent off guard with laughter and overconfidence.And that,my friend will be his undoing! |
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![]() Adolf Anderssen made a similar remark about his own game, shortly after his match defeat against Paul Morphy. A little out of practice - a lot out of practice really, as an amateur of limited means - he observed that chess skill has to be maintained by continual play and study; it could not be preserved as in a glass jar. Reuben Fine allowed Anderssen never knew how come Morphy won his match. It is my belief Anderssen knew very well. And the fact seems to be on top of everything else, Anderssen was never that much of a match player; tournament play being his forte. These days, Anderssen is too facilely viewed as a wild attacking player, albeit strong and highly skilled. But Anderssen knew positional play - possibly even better than Morphy did. The first game of their match Anderssen won with 1.a3 e5 2.c4, a long drawn out game with hardly a tactic in sight. But it tends to be the tactical side that atrophies most quickly from disuse. And of course it is the quick sight of tactics that is the key to TA's blitz game. |
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tactical_abyss 07-Mar-13, 01:56 |
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tactical_abyss 07-Mar-13, 02:25 |
![]() You can well imagine then,anyone playing me a blitz game where I did NOT sacrifice any material and played straight up,making my job even easier!In my case,the "Walls Of Jericho" rarely fall.Over the years,I have been on the very top of the rating list on some of the blitz sites,but I come and go,so my throne can be easily taken over in a few months/weeks if one does not stay on any particular site day after day after day! Another key in blitz is "remembering" the "style"of your past opponents play and being able to capitalize on his strengths and weakness's.Not so much on GK,but on other blitz sites I make mental notes of how that opponent utilized his tactical skill,how I was able/unable to trick him into some of my ploys or simply how he won against me,with or without sacrifice of material.Then the "double key"is to self correct my own weakness or change my style opening,for example to compensate.Interesting enough,I have found out that some openings,even for me,will time me out faster than others!Yes,even I do time-out from time to time,especially if i'm doing the sacrificial gig.The Caro-Kann defense I avoid as well as some of the English lines without transposition. Again blitz is blitz,not good old regular standard chess.I play for fun but do not consider it on the same respectable plane as a normal correp or an OTB non blitz game.Nor will I ever recommend it for those players that need to absorb chess learning theory first before moving on to the wild antics of blitz.I can easily see why it is called "garbage chess"at times.(A term probably invented by those who have lost countless times to me over the years and it makes them feel better to say this!) Ha ha ha!!! |
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tactical_abyss 07-Mar-13, 02:54 |
![]() Just getting another 38 points is unfathomably tough and draws on my level are not good enough,and most of the time will cost me points.So,its like trying to climb a steep 5 mile high mountain made out of solid glass with your bare feet,no tools or ropes while someone is pouring an infinite amount of ball bearings down the slope at you along with unlimited 5 ton boulders that I must dodge to reach that 10th position...while keeping calm and cerebral!!!! |
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tactical_abyss 08-Mar-13, 11:06 |
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tactical_abyss 08-Mar-13, 11:21 |
![]() Remember that old Twilight Zone episode where the guy was immortal and tried to kill himself a dozen times but could not?He jumped off a skyscraper,under a subway train and other things but would not die.I'm really trying hard in many of these games,right from move 3 or 4 to be killed,and this game is no exception!!!!But I remain alive again!!! So,this game is a good lesson for those 1500 rated players or below.What did this opponent do wrong and can you improve upon it?Sure you can!Perhaps making believe that your Queen does not exist until much later in the game?Yes,thats one way.I have asked many opponents in the blitz chat why they went on the offensive with their Queen early?They many times respond..."well,I was so excited being up a Queen early that I naturally went in for an early kill with my overwhelming power".This is mistake # 1 my friends!!!!Patience,even in a 5 minute game is more important than an attack right away.Let me destroy myself.Start crowding my pieces and piece movements!Move your pieces out of the open files or into the open files with your Rooks,for example.Force me to make moves in a crowded game that will weaken my positional structure more and more.And start advancing your pawns earlier.Its not rocket science,just a bit of positional counter tactics against mine.Its not impossible to be better at counter tactics than me....heck,i'm down a Queen for gods sake!Take advantage ,but properly and quickly! I'll put myself in the electric chair again over the weekend and pull my own switch!Its then up to you to increase the voltage to 100 million volts and 10,000 amps AC!!!If you can't turn up the voltage and amps,then another immortal game will be posted by Saturday night! [Event "GameKnot Blitz"] [Site "gameknot.com"] [Date "2013.03.08"] [Round "-"] 5 min/0 increment [White "tactical_abyss"]2511 [Black "vladsky"]1504 [Result "1-0"] 1. e4 g6 2. c3 Bg7 3. Qa4 b6 4. Qxd7+ Bxd7 5. d4 Bc6 6. Nd2 Nf6 7. Bd3 O-O 8. Ngf3 Bb7 9. e5 Nd5 10. Nc4 Nd7 11. O-O Ba6 12. Bd2 e6 13. Rac1 f6 14. exf6 N7xf6 15. b3 Nh5 16. Bg5 Bf6 17. Bxf6 Nhxf6 18. Rfe1 Qe7 19. Nce5 Bxd3 20. Nxd3 Qd6 21. Nfe5 Nd7 22. Nc4 Qe7 23. Nd2 Qf6 24. Ne4 Qf5 25. Rcd1 Nf4 26. Nxf4 Qxf4 27. f3 Nf6 28. Nxf6+ Rxf6 29. a4 a5 30. Re4 Qg5 31. Kh1 Qh5 32. Rde1 Re8 33. R1e3 Kf7 34. Re5 Rf5 35. R5e4 Qg5 36. Kg1 Rf4 37. Re5 Qh4 38. g3 Qh6 39. gxf4 Qxf4 40. Kg2 g5 41. d5 g4 42. R5e4 gxf3+ 43. Rxf3 Qxf3+ 44. Kxf3 Ke7 45. Rxe6+ Kf7 46. Rxe8 Kxe8 47. b4 axb4 48. cxb4 Kf7 49. a5 bxa5 50. bxa5 1-0 |