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deeper_insight 30-Oct-15, 17:25 |
Some blitz secrets revealed...I will be adding to this thread over the months.There is a ton to cover for those interested.Things like the worse and best openings and/or defenses to play in quicker time limits based upon rating.Whether to play with increment or not.Tricks on accessories,brain food,opponent blitz chat intimidation...what to do and NOT what to do against those animals,those 1200 players,when and how to properly stall in the face of losing and then going on to win,King shuttling,irregular and extreme irregular advantages as well as playing the best in book moves,focus,central control,lighting,causing opening psychological delays with your opponent to gain time and many more things!When I say,i'm a blitz professional,I mean it!How does that saying go?No brag,just fact!(I think I heard that on a western,40 years ago!) Anyone else is encouraged to add into this thread in time.I will posting a few things sometime this weekend,not just right now in any large quantity. 1.Lets just start with something,not in any particular order.Examine your mouse and the surface your playing on!Use a pad?Use a wireless mouse?Put both aside,you are already at a disadvantage!In fast blitz from 3 to 5 minutes(or less time),the mouse can slip off of a pad quite easily in the heat of super fast moves,the cursor can then slip to the side of the board or disappear momentarily and you can easily lose 1 to 3 seconds of time till you readjust.In the endgame,those 2 extra seconds can many times win the game for you,even if you are down a ton of pieces!The surface should be ultra clean,preferably laminated wood or glass with a bit of cleaner to slick the surface.Stay away from waxes,they tend to build up under the heat of your arms and eventually make the mouse slow down a bit through built up friction.The wireless mouse can sometimes get a bad read when scrambling fast movements and can be affected by external light sources causing minute problems and timing delays in your blitz game.So,an expensive gaming mouse designed for all kinds of gaming and graphics is NOT necessarily the best thing to use in blitz.Sometimes a wired cheapo is best! What do I use?Well,I have a custom one designed by a computer engineer which was weighted and ergonomically molded just for me...but I do not expect you to pay the 500 dollars I did!For my unrated GK blitz games I use an oldie but a goody....a Memorex(MX-4200)made in China!probably about 10 dollars in cost.Super fast,super responsive,clicks very easily,low profile and not "too"light.Too light a mouse in weight is no good either...erratic less controllable movements!The black colored mouse I got with my HP is smaller and lighter and excellent ergonomically,but is just a bit too light in weight to maintain "best"control in fast response movements.just one more tip on a mouse....before I bore you to death! So I just got started here!And all this info from just a mouse?????Just the tip of the iceberg,readers!So,do I take my blitz games seriously?Not as much on GK but on other sites...as serious as breathing! |
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deeper_insight 03-Nov-15, 13:25 |
Adding more tip of the iceberg blitz tipsLets begin with "brain foods".The following links will illustrate which brain foods to consume,preferably an hour before your blitz games.You will be more alert,more cognizant and have more energy to play and win your games: 4mind4life.com www.increasebrainpower.com Berries like blueberries(fresh)and the other berries listed are also a super nourishment for the brain and your chess game.And if anyone says..."well they have fish sandwiches at McDonalds"...sorry,no good!That fried and oily mess combined with the heat and that type of fish does NOT contain the nutrients your brain wants and needs to improve. So,eating properly needs to be accomplished before looking at some database,book,blitz games,corresp games or other strategies. Keep in mind some basic but hidden statistical facts: 1.Blunders and/or losses occur more frequently around the holidays. 2.Time-outs occur more frequently around the holiday times. 3.Eating"brain foods"will keep you sharper and possibly prevent future blunders. acai berries work well and keep TA sharp! This works for blitz as well as your regular correp. games: 4.Try and schedule your "tougher games"against much stronger opponents approx a few weeks prior to a major holiday.So if you have managed a good diet,there is a better chance that your OPPONENT will time-out a game or blunder(instead of you) and you may win or draw instead of lose. 5.check out your opponents "lost game dates".You can possibly develop a handle on an opponents loss ratio/time-out ratio relative to the holiday dates or other specific dates. Then,to "recondition"your mind and give yourself a psychological positive outlook that you have norished your brain properly,started a new game with a comfortable higher win ratio with an opening your are an expert at,looked at your opponents time-out and loss ratio based upon various factors like the holiday losses and/or opening weakness's compared to yours. 6.During holiday times,many players will tend to "rush"their moves.The wife wants to go shopping for the kids and your under pressure.So recheck EVERY move you made in every game if you find yourself playing during the holidays.If you have gained more self confidence,then seek out opponents as above during the holidays! Be self aware that with the holiday rushing around,wine and spirits,the chance of you "blundering"in a GK game has statistically increased!So,saturate your body with a bunch of foods from the link above!And never play while having your favorite Christmas cheer!Unless,of course you don't mind increasing your chances of losing both in blitz and your corresp. games. A thousand more things to come on blitz.I did not even touch the surface yet.Just preparing you for things to come,like opening traps and more. |
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deeper_insight 03-Nov-15, 17:44 |
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deeper_insight 15-Nov-15, 07:50 |
One more example to expose weakness and exploit it...So,the "element of surprise"can truly win games! One of the secrets is how to gain "time"on your side of the board and have your opponent do a "double take" and lose time is to simply do the "unexpected"!A Reverse Alekhine is a great way to do it.I call it a Reverse,but it is simply an Alekhine game that moves with bad or reverse tempo by moving my Knights back into their original starting positions.More risky,indeed,but not necessarily that much more risky against the untrained opponent eye!!A truly good player(and that term is relative)in blitz play,should theoretically be able to destroy me.How strong a player?On average from a million blitz games I have played and at my rating,I would say 1900 and above should be able to kill me.Below that level,say a true 1200 to about 1800 fails to recognize what they feel they know or "preach" as "verboten moves"in opening chess.Yes,verboten in regular corresp games,but NOT necessarily blitz!That is the difference,especially if someone like me comes along and knows how to exploit your weakness's!!!You can too,even against a stronger opponent,even a hundred or two hundred rating points above you.I've seen it done. So,let me get back to this "double take" on your opponents side.The game below is a prime example of this.With my Knight moves of the Reverse Alekhine,my opponent already lost about 12 seconds on his clock.How?He stopped in his tracks and was deciding to either quit the game by not moving,thinking he was playing a fool,wondering why someone would move the way I do and then taking the time to type out the word......."Idiot".I'm glad he did that!This wastes time on HIS part,just to type out that word!!!!!!Good for me!!!!More time on my side!!!! See now?Psychology is spawning and time is beginning to add up on my side...first with his delayed moves in the opening,then bothering to waste more time to type in the word..."idiot"! Game: [Event "GameKnot Blitz"] [Site "gameknot.com/"] [Date "2015.11.15"] [Round "-"]5 min,zero increment. [White "tactical-abyss"]2370 [Black "ikingandthe"]1200 [Result "1-0"] 1. Nc3 d5 2. Nb1 e5 3. Nf3 Bd6 4. Ng1 Nc6 5. Nf3 f5 6. Ng1 Nf6 7. Nf3 O-O 8. Ng1 Be6 9. Nf3 Qe7 10. Ng1 e4 11. e3 Rad8 12. d4 Ng4 13. g3 Bb4+ 14. c3 Bd6 15. Ne2 Qf6 16. h3 Nh6 17. Nf4 Bf7 18. Qb3 Bxf4 19. gxf4 b6 20. Rg1 Bg6 21. Be2 Na5 22. Qa4 Be8 23. Qa3 Nf7 24. b4 Nc4 25. Qxa7 Qd6 26. Na3 b5 27. Nxc4 dxc4 28. a4 bxa4 29. Bxc4 Bc6 30. Qa5 Ra8 31. Qxf5 Qf6 32. Qxf6 1-0 If you wish to copy/paste into viewer and analyze in your spare time: chesstempo.com So,let me sum it up with the "word"issues first this time!He called TA an "idiot".By move # 32,I had my opponent in a mate in 6....with about a full 45 seconds left on my side and he has about 15 seconds left,in a zero incremental game....since he wasted much time delaying his moves,thinking about what "name'he can call me,then typing out the small message wasting another few seconds.I had enough time after my mating net was established to say the following back to him:"Now who is the idiot"???You lose to my "idiot" moves?"Think about it."Unquote. Then,of course,he called me another name,which I will not write here,and left the game before I mated him...causing his loss.I win triply....psychologically,win with ending words and prove my superiority and win in the game against players who cannot learn to expect or understand the unusual in blitz.As they say...talk is cheap and proves nothing if they are simply backed up with untrained emotional outbursts in the blitz chat area.My chat however,is the final word of superiority and intelligence and speaks volumes.Am I a egomaniacal player on GK as I have been labelled before?No,just called that because I speak the open truth about players need to improve and how they need to go about it and stop talking crap like my opponent above.They mistake my help,guidance and gallows humor for the "ego"stuff.That is their error,not mine. So putting that aside,lets get back to the game! My Alekhine is simply allowing my opponent to: 1.Overextend his pieces,leaving weakness and confusion. 2.Causes sensory loss of "symmetry and balance" with your opponent who has been "brain programmed"to play regular opening moves. 3.Forcing major pieces to an end file(like move #16 in this game)which magnifies his point value loss and begins to minimize and dissolve my tempo loss. 4.Promote "aggressive" play in 5 minutes or less which is what you aim for in 3 to 5 minute games without increment. 5.Bobby Fisher also played the regular Alekhine with success.Enough said here! So,i'm not going to annotate this one game,just use it an an example for you to rip apart if you wish though move to move weakness on my opponents part after you go through it with a fine tooth comb.With lack of symmetry,this in turn,will kind of short circuit an opponents brain and cause confusion and bewilderment ....then comes their blunders that they would not necessarily make otherwise in other "normal"blitz game opening moves!Again this is blitz,not regular corresp games,so do not say...."well,if this was a regular corresp game,he probably would not have done that!"Lets not compare apples to sump pumps!And don't stake you life on "if"this player had a full 3 days to move,that he would have won!!!That is NOT necessarily so!Want proof?Check out a few of my unrated but regular Reverse Alekhine games in other club posts that I won against higher rated players.I can muster up wins against 1850 players as well from another chess site.Are you above 1850?Then be quiet,your thinking is incorrect!Again,blitz is a beast of a different nature and CAN be treated and played in an arena of different formats to confuse and bewilder your opponent to kill swiftly!That is one of TA's secrets! I mean,look at the board from move # 10 in the above game: Is the game at move # 10 above truly weak for me,or an "illusion"of weakness? In blitz,when you weigh in the time factor and make sure its zero increment(not incremental time)and see ahead of time that your opponent is,say,1800 or below in corresp rating....THEN moves like the Reverse Alekhine above IS an illusion of weakness.It is actually a strong solid weapon when used carefully and with "patience"...waiting for your opponent to make just one error and over extend his major pieces or pawn structure. Am I an idiot,or am I simply "diabolically clever" at exploiting overconfident blitz players? And yes,I win against even 2100 players on occasion using this so called "idiocy" or "lunacy"! Can you be an "idiot" too?And can you make your opponents call you an idiot and then go on to rip their game apart like a maniacal polar bear with rabies tearing YOUR way out of a wet,thin paper bag?Absolutely you can!Lessons must be taught to the unwary! Seek out over extensions and attack major pieces with your little pawns.Drive back your opponents forces. |
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deeper_insight 15-Nov-15, 10:02 |
Deleted by deeper_insight on 15-Nov-15, 10:19.
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deeper_insight 15-Nov-15, 10:18 |
1553 rated brain short circuiting/brain freeze....[Event "GameKnot Blitz"] [Site //gameknot.com/"] [Date "2015.11.15"] [Round "-"]5 min,zero increment [White "rrrrrrrandom"]1533 [Black "tactical-abyss"]2370 [Result "0-1"]Opponent times out,but down early material. 1. c4 g6 2. Nc3 e6 3. d4 c6 4. e4 a6 5. Nf3 h5 6. Be2 a5 7. Bh6 Nxh6 8. g4 hxg4 9. Nd2 d5 10. Bxg4 dxe4 0-1 Game over in 10 moves. Call this my "pawn shuttling" opening.Its a masterful way to confuse,causing "shock and awe". Take special note that my opponent calls himself...."rrrrrrandom".I can easily perceive this as a "random"opening player.Really?Lets see how you par against TA's "random"pawn shuttling moves!Take a hidden special note that I moved the pawns onto the light squares,not the dark ones.Why?My black King rests on a light square,so you want to "pawn shuttle" diagonal holes on the light squares,for additional structural enhancement,like protecting that weaker f7 white square(theory).If I was playing the white side,my King would be on the dark square,so my pawn shuttling moves would begin with 1.a3 2.c3 ect.,to enhance the dark square diagonals around my white king and the f2 weakest white square(theory). So,is this thread simply another "brag" and win against weaker opponents and proves nothing? No,wrong again if your even remotely thinking that!And many of you are thinking that!!!!Wrong again readers!!!! These weirdo games are to PROVE that way too many players are 1.overconfident 2.Have failed to understand some simple,basic development theory to defeat weaker opening moves.3.Some of these players do indeed mirror the same responses in their regular long corresp games(minus perhaps a major blunder)but still move weakly leading to defeat because they do not know how to proceed.So,a "cliche"response to TA would be..."well,if that opponent of yours had more time....."My answer?....wrong!And not necessarily true!!!!I've seen many a 1500-1600 player make weak and bad response moves to many irregular games...so a longer time factor like 3 days per move made little difference!!!!!Now,on a higher rating level,perhaps,but that is a different chapter!Even a 1500+player like my opponent above should have been more prepared to confront the unusual.Just because I am some 2300-2500 opponent rated player should not be YOUR excuse that you lost.Look within yourself,not at me when it comes to blunders,brain freezes and the unusual.Do you think I will fall the same way this 1500 rated player fell if the highest rated player on GK opened like I did and played me? Answer:No.Why?Because I come prepared with the right theory of development under my belt.So even a 2600-2700 rated player would not have defeated me.Tall words?No just a fact because I already know ahead of time HOW to exploit that opening weakness,even if you were the strongest program in the world with 100 cores!And a 1500 rated player should be able to defeat even a 2500 rated player in 5 minutes with just a few opening response tricks.Not possible you may be thinking?Wrong!Which tricks then?That will be coming in time....but no time today!But trust me,its easier than eating pie! See now,blitz pro want to be's? See,moves that cause unusual pawn structural formats,do indeed,many times cause confusion due to the lack of perceived symmetry that is SUPPOSED to appear in a chess game,blitz or otherwise!This causes many times a "delay"in my opponents response time.How much loss of response time in this particular game?Tons!He timed out,when I still had two minutes remaining in a 5 minute game.That is an eternity for me. Game position after move #4: This is the art of brain freezing against a 1533 rated player.Is 1533 weak?No,just kind of an average rating with most players across the USA and other parts of the world who have NOT studied much theory,read a ton of books or play regularly in an OTB club setting.I can already tell many a players life story,simply by the way they respond in my blitz game!Not true and I am I feebly attempting to be a mind reader you may be thinking?Not feeble at all!Experience has spawned wisdom within me.And from experience,the way a player responds,moves and chats back to me,tells volumes within itself! So another blitz secret tip! Pawn shuttling in a 5 minute game(preferably 5 minutes or less,not 10 minutes or more) to enhance the confusion through a speedier game....is key.Pawns all over the place will cause your opponents brain to go in either a wide band defensive mode or an aggressive mode causing blunders.In the above game,by move #7....Bh6,my 1553 rated opponent already lost a major piece.Again,move # 7!His aggressiveness already lost him the game by move #7. 1.So did he just blunder by chance?Answer:No.I caused his blunder psychologically.Believe it or not. 2.Would he have blundered the same if I simply moved "in book" to an English like 1.c4,e5 2.Nc3,Bb4 ect?Answer:Most likely no. 3.Did I cause him to think too deeply and waste time,even though my opening moves can be construed as weak?Answer:Yes. So,am I telling all my readers to simply play weak or irregular or weird opening moves like this in their blitz play?Answer:No.But it can help!Especially in time limits of 5 minutes or less.When you begin to play,say,10 or 15 minute blitz type chess,it starts to become technically less of a true blitz game and more of a regular but fast game,so more caution is advised and less odd ball moves employed!Although the Sodium Attack games,Basmans,Sokolskys games and a few others can be engaged,still move out of book early and be a gem winner in most time levels up to 15 minutes. So,would you "automatically"know how to proceed against me in the game above by move #5,even without that blunder of my opponent above on move #7?Perhaps you may know,but do not be overconfident!Pawn structure appearances can be deceiving!This weird one of mine is no exception.Always be prepared for the unexpected!How?Play against a chess program and learn for yourself how to exploit my weaker moves!Then burn it into your memory and destroy me!I want you to kill me.That will make me proud of you,and bow down to you on GK!For you would have snatched the "pebble"from my hand...as was quoted in the series..."Kung Fu". TA |
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deeper_insight 15-Nov-15, 10:58 |
Deleted by deeper_insight on 15-Nov-15, 12:54.
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deeper_insight 15-Nov-15, 12:54 |
Oh,by the way....Otherwise,I will copy/paste and move your blitz game and small chat to another post.So,do not take offense if I do this.I'm simply looking for "more" input than the usual with a much deeper thought process involved.I presuppose this is not in the realm of most of my club members anyway,below perhaps class "A",but not out of the question! If your not sure,just post your game in one of the other blitz post/threads and I can always move it into this thread later on. Too many blitz games posted with simply general annotation is only going to clutter up this thread and cause a reverse learning action to the point i'm trying to bring across to the readers with more involved theory,complex techniques and psychology of blitz. Understand the difference?Hopefully. If not,I can always "lock"the thread and simply add my own comments for reading purposes only.But I prefer interaction whenever possible.So,I will leave it open for now. Your questions are always welcome in anything blitz related!I always love questions,no matter what the question is,do not feel intimidated or silly to ask it!Blitz is not played by many players on GK and elsewhere who are primarily involved in regular correp play and if they do play it,many times are not armed well,with the "systems"of knowledge I provide.I have probably played a million blitz games in dozens of chess sites,at many OTB clubs,tourneys,parks,airports and more........ So,do I know a few things about this blitz thingee?Hmmmm...take a wild guess! |
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will try to understand this. |
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deeper_insight 18-Nov-15, 06:01 |
Slight correction above.I was in a hurry.I meant to say...."pawn shuttle diagonal holes on the dark square's".This simply supports the f7 square with an inverted V formation in and around that key,weak square.Reason is that in fast blitz,fools mates can occur much more easily on that route diagonal leading to the K....like Q/B enemy setups and other pieces.On the white side,you would want to smother the f2 square by creating a diagonal blockade on the dark squares and holes on the light squares to protect the white King better in fast blitz. The setup,either way tends to confuse many blitz players with non pattern recognition as well as spontaneous pawn thrusts that can suddenly occur from the second rank of either side...causing enemy retreat or flank traps. Hope that clarifies a bit.I have a few good blitz games in my other post exactly like this one,you may want to check them out. |
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deeper_insight 18-Nov-15, 06:20 |
Its all a mindset training Joe.You must separate yourself from corresp thoughts,relax and say to yourself...this is unrated and if I lose,I lose....does not matter.There will always be some kind of "rush"feeling,but after playing for a while,even sporadically,you learn to relax and feel less "rushed" with tactical blitz systems that can come more naturally over time.You must also start with the longest time controls,like 10 minutes with 60 seconds increment.Maybe later on,working your way to faster time controls with zero increment,like me.The game may take quite a while to finish....if it is 10 minutes +increment.If you only play blitz once in a while,it should not affect your long corresp games.Only those players who become "hooked" on blitz like a "drug fix"are the ones who will more than likely play into their long corresp games with too much tactics,speed and very little positional insight.But when you have honed your abilities to higher rating levels,many players are mentally able to distinguish between blitz and corresp and be able to play on a blitz format by simply using "pattern recognition",traps,stalls,pawn storming and other tactical ploys common in blitz and then put those thoughts on the "back burner" when they slow down to play long corresp. Again,I am not necessarily recommending players between 300 and,say,1600 get into blitz,but an occasional game should not affect your corresp games.If it does,stop playing blitz immediately and forget about it. |
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deeper_insight 27-Dec-15, 13:54 |
The art of forced psychological delay....The following info is something I use when sacrificing a Queen in the opening,some other piece or playing with weaker irregular games which need a few tricks to survive.The same techniques can be used without sacrificing a piece,but perhaps only one or two below.Sometimes I must engage all factors to win. I am not possibly going to get into every possible detail regarding my blitz techniques,but will wet your appetite with some thought.It would take a large book to write all my thoughts down and attempt to explain details those who may not even have an interest,per se. Slowing down your opponents game is using a process to complicate the game for him.When it becomes more complicated,your opponents time clock will continue to click seconds away,over and over,till you either time him out or win through multiple attacks,ex-rays and more. It goes something like this: Rating + technique(1 thru 9)=added time delay for opponent Time delay is usually increased in an opponents mind depending upon many factors,including: 1.Complexity of the position 2.Multiple simultaneous attacks from a minimum of two points on the board 3.Discovered checks 4.Multiple and perpetual checks,then stopping short of a draw and moving on elsewhere 5.With opening sacrifices,most cases retreating,not exchanging when dealing with an aggressive player.Knights retreating to the first rank can play a good defensive posture protecting the King in the endgame.So,loss of tempo is insignificant in many cases. 6.Produce open files as soon as possible and activate Rooks to maximum levels 7.Create ex-ray attacks in multiple form which creates a mental safety slow down of the opponent. 8.With locked or semi locked positions,seek out weakness through "king shuttling"on the first rank,especially against aggressive players who may create holes in their offensive maneuvers.This is a waiting game causing delay for the opponent,but not for you.If holes are spotted,then this will immediately signal a change in tactics....moving to control the dark or light square's around that weakness.Spotting those holes(like pawn thrusts)is key and takes eye and pattern recognition.The speed at spotting these weakness's and now playing aggressively and quickly will throw another "slow down"thought process for your opponent. 9.Against stronger opponents above 2100,when sacrificing a major piece,extreme defensive posturing is usually key,then endgame "huddling"of major forces around my King like a fortress.Time delay occurs using at least one "escape door" for the King through a huddling mass,especially with an aggressive enemy Queen and say 10 seconds left on my opponents side and a minute left on my side.Moving that King centrally on the board,even exposed is usually advantageous away from the corner.whilst the opponent clock swoops down to zero.This in essence,may create a "delayed mate" from a mate in 3 to a mate in 7.Just enough to time your opponent out.Seconds count in a 3 or 5 minute game,make the most of those bits of time. There are a number of other things to slow your opponent down or even speed him up into his demise(like creating a poisoned pawn or poisoned piece),but I will not get into that right now. Lets go through just one game briefly against a 1900 rated opponent I played on another site: [Event :Blitz,8 minutes,zero increment [Site ......Not a USA site [Date "2015.12.27"] [White]................2000 rated player [Black "tactical-abyss"]2500+(but under a different handle name) [Result "0-1"] 1. e4 e6 2. Nf3 c6 3. d4 Qa5+ 4. Nc3 Qxa2 5. Rxa2 Bb4 6. Qd3 d5 7. exd5 exd5 8. Be2 Ne7 9. Bg5 f6 10. Bf4 Bf5 11. Qd2 O-O 12. O-O Ng6 13. Bxb8 Rfxb8 14. h3 Re8 15. g4 Be4 16. Ne1 Nh4 17. f3 Bg6 18. Kf2 Bf7 19. Ng2 Ng6 20. h4 Nf8 21. g5 fxg5 22. Qxg5 Ne6 23. Qg4 h5 24. Qg3 Nxd4 25. Bd3 Bc5 26. Ne3 Rxe3 27. Re1 Rxd3 28. Na4 Nf5+ 29. Nxc5 Rd2+ 30. Re2 Rxe2+ 31. Kxe2 Nxg3+ 32. Kf2 Nf5 33. Nxb7 Nxh4 34. Nd6 Be6 35. Nb7 Rf8 36. Rxa7 Rxf3+ 37. Ke2 Bg4 38. Kd2 Rf2+ 39. Kc3 Nf3 40. Nd6 d4+ 41. Kd3 Rd2+ 42. Ke4 Rxc2 43. Rb7 Re2+ 44. Kf4 g5+ 45. Kg3 Nh4 46. Rb8+ Kh7 47. Rb7+ Kg6 48. Nc4 Nf5# 0-1 chesstempo.com Not going to annotate,just pick out some of the salient points I mentioned above. These move numbers you can check by placing the game in the viewer link above. Delay and confusion factors: 4.....Qxa2. This sacrifice move caused delay of approx 12 seconds.My opponent was thinking...is this guy for real?Is this a trap?Should I just leave the game and not play this drunken fool?Hmmmm...can't leave,its move # 4 and its a rated blitz game,i'll lose many points! And it took him at least 10 seconds to capture back my Q with his Rook. My advantage already(time wise)even being a Q down with only 1 pawn in return. 20.Nf8(retreat to first rank)used as a springboard for sudden central attacks.Causing him about 15 seconds brain delay. 22-24.Premature Q attacks in my territory,attack enemy Q causing retreat and delay with counterattacking his Q,then capturing his key central pawn.Pawn thrusts usually slow down a player when he is using his Q in dangerous territory.20 second delay on his part.Should have taken him no more than 5 seconds to retreat. 25 thru 31...Ex-ray setups,e file Rook domination,complex capturing position of whites e3 Knight and other pieces without recapture due to a fork setup of whites Q with that Knight of mine.Cost my opponent a full minute of delay to think.Worth a look,indeed. So,I mated my opponent later,by move #48 but the trick is to force my opponent in "psychological ways"to use up the bulk of his time.This way,by the endgame,he is either mentally exhausted or there is not enough time left in the game to formulate enough key components to mate me,even if he is up several pieces over me. Above,my opponent was about to time out in about 8 seconds.I had 1 minute and 15 seconds left.Plenty of time to destroy him at a slow pace! Again,this is the tip of the iceberg,but seeking out pins,file domination,dark/light square control,king shuttling,semi perpetual checks,then drop back,even copying a greeting message or question then suddenly pasting it in the message box,can cause psychological delays,even if he does not respond.just glancing at it may cause his attention to wander with a time delay of a few more seconds.Some opponents feel guilty by not responding.A trick used against me often.But I roll my screen up above the message area! In 3 to 8 minute blitz with zero increment,you must do the math!If you find yourself taking more than 10 seconds in a 5 minute game to "think",your taking too long.Perhaps no more than 15-20 seconds in a 8 minute game. Seek to complicate,seek to retreat when down material(not exchange),seek very active Rook and Knight movements in closed positions.More active Bishop movements in open positions as well as Rook activity,especially focusing on line of sight towards the enemy King on whatever file he is on. |
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deeper_insight 27-Dec-15, 21:35 |
Approx how fast I play OTB blitz at Washington Sq Park NYCwww.youtube.com Try playing like this.Impossible?With tons of practice and experience you can do anything. On one site,settings can be adjusted for a maximum of 3 seconds per move response which is SLOW compared to these guys.Caffeine on steroids. Dizzy yet from that video?Ha,ha!Take a pill and remain calm now. |
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deeper_insight 27-Dec-15, 21:45 |
One more for the road...Inject your caffeine with a 10 inch long horse needle syringe if you want to play like this video. |
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deeper_insight 27-Dec-15, 21:54 |
Yes,even a 10 year old can beat IM Greg Shahade |
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deeper_insight 08-Feb-17, 06:30 |
Copy/paste from a forum blitz responseJust a few more detailed things about blitz play from a while ago.Some mild disagreements from much lesser rated players that do not have the deeper insight into blitz,but I mildly corrected them.Things like the necessity to having a solid strong opening,ect.INCORRECT!Many times it is the opposite!!Depends upon the pair up of ratings and more.But even that is not totally true.I have played many irregular weaker games that have moved out of book early,even against 2400-2500 rated and they lost.The proof is in some of my blitz posted games.Not that any club members get involved in blitz much...that is ok!You must concentrate in becoming a better corresp chess player,not blitz,which sometimes can affect your corresp games in negative ways.But for those who DO get involved in blitz(even a little),some of my tips will help,indeed. My brain kind of processes corresp and blitz separately.One does not affect the other or rush me into moves or enhance "surface tactics moving away from deeper strategic thinking" when I play long corresp games.But that comes from decades of experience,and will not always be the case for early learners.But to always stay away from blitz and be afraid of it,is nonsense,no matter what you hear in the GK forums or other clubs!Playing an occasional game and not overdoing it,will not affect your long corresp games!Its those who play constantly at ratings below 2100 that usually get affected in negative psychological ways.But as long as you do not get "hooked"into playing more than a scant few games once in a while,you should be fine...you might even learn a few quick tactics that you never seen before in your long corresp games!But if you fear getting hooked in blitz because you are an "adrenaline junkie",then yes,by all means stay away from blitz!!Over the decades I have memorized thousands of tactical positions that become lightning fast in my moves in an automatic,kind of "yawning way",so there is no "need"for my adrenaline to rise!That is the difference between me and even many masters.I suppose the probable 30,000 games I have played at Washington SQ Park in NYC has not hurt either!Lets see....at 3 to 10 dollars a pop and winning most....oop's,that slipped! In any case,if anyone ever has a question about any aspects of blitz,just ask me.Although I am not 100% sure,I am probably the number 1 top dog player on this site with respect to knowledge,techniques and strongest play.On other chess sites that have rated blitz,I have been number 1 many times over,with my blitz ratings averaging between 2500-2700.However,I come and go just like I have on GK in the past and my throne is usually taken over by someone else in a few weeks or months....it does not take long when blitz players sometimes play as many as 100 games a night!I get involved in blitz at the Marshall Club as well,but not as frequent anymore. |